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Choose Your Own Adventure (1979-1998)
Choose Your Own Adventure (2005-) — no. 7
Choose Your Own Adventure Reissues (Australian Versions) — no. 7
Race Forever (2005 reissue)
Choose Your Own Adventure Box Set 4 (16-20) (Collection)
Choose Your Own Adventure Epic Collection (Collection)
La carrera interminable (Spanish)
Correr por siempre (Spanish)
A corrida sem fim (Portuguese)
La corsa senza fine (Italian)
El gran rally (Catalan)
El gran rallye (Spanish)
O grande rallye (Portuguese)
Lasterketa amaigabea (Basque)
Livsfarligt rally (Swedish)
Shi no sabaibaru rarii [死のサバイバルラリー] (Japanese)
A toda velocidad (Spanish)
Verdens hårdeste rally (Danish)
Race Forever (Graded Reader) (Gamebook)
Montgomery, R. A.
(Original edition, first printing; Original edition, later printing; Original version, Grey Castle Press hardcover)
Sundaravej, Sittisan (ChooseCo reissue edition, first printing; Australian edition; ChooseCo reissue edition with online endings badge; ChooseCo reissue edition, fourth printing; ChooseCo reissue edition, first printing with cyoa.com on back cover)
Thongmoon, Kriangsak (ChooseCo reissue edition, first printing; Australian edition; ChooseCo reissue edition with online endings badge; ChooseCo reissue edition, fourth printing; ChooseCo reissue edition, first printing with cyoa.com on back cover)
February, 1983 (Original edition, first printing)
1988 (Original version, Grey Castle Press hardcover)
2005 (ChooseCo reissue edition, first printing)
0553232908 / 9780553232905
(Original edition, first printing)
0553259881 / 9780553259889 (Original edition, later printing)
0942545125 / 9780942545128 (Original version, Grey Castle Press hardcover)
1933390077 / 9781933390079 (ChooseCo reissue edition, first printing, ChooseCo reissue edition with online endings badge, ChooseCo reissue edition, fourth printing, ChooseCo reissue edition, first printing with cyoa.com on back cover)
ChooseCo reissue edition, first printing with cyoa.com on back cover:
This has an identical interior to the other listed "first reissue printing," but it has a cyoa.com banner on the back cover that is lacking on the other version. Perhaps this is actually a mislabeled second printing, or perhaps a second run of covers was printed for an overstock of interior pages.
116 pages (Original edition, first printing, Original edition, later printing, Original version, Grey Castle Press hardcover)
122 pages (ChooseCo reissue edition, first printing, ChooseCo reissue edition, first printing with cyoa.com on back cover, ChooseCo reissue edition with online endings badge, ChooseCo reissue edition, fourth printing)
|Number of Endings:||
33 (incorrectly listed as 32 on some early covers) (Original edition, first printing, Original edition, later printing)
33 (Original version, Grey Castle Press hardcover, ChooseCo reissue edition, first printing, ChooseCo reissue edition, first printing with cyoa.com on back cover, ChooseCo reissue edition with online endings badge, ChooseCo reissue edition, fourth printing, Australian edition)
US$1.95 (Original edition, first printing)
|User Summary:||You have been chosen to compete in two races in Africa, a speed race and a rough road race.|
This is one of R. A. Montgomery's better books. Two different style races to do, and a unique way to format an adventure book. It is easy to see early in the series how the authors were being creative with the choices you can make (Who Killed Harlowe Thrombey?, Hyperspace, Inside UFO 54-40 and The Mystery of Chimney Rock are also good examples of this). I wish they had taken more risks with the styles of books they did as the series progressed (there are many good books later in the series as well, but not as unique as this). I enjoyed being able to possibly win two races before the book ended.
This is a fun gamebook to play... It has two goals for the reader to aim for, and it allows both of them to be reached in one reading. Definitely a well-designed book.
(Review based on the 2005 version)
One significant problem that I have with this book is that it seems to reward what I would call foolish or incautious actions. Literally, hostile armed insurgents are reported in the sector you are about to drive into. If you charge on through you finish the race or win or whatever. If you follow the advice of the race organizers and turn back you get captured by the insurgents. WHAT?! There is a certain amount of chance in life: the organizers' info might be inaccurate or just too late and the insurgents could already be behind you, but I think it's best to err on the side of caution and to help kids learn that. I couldn't recommend that a kid read this without having an adult to help put the decisions and potential consequences into better perspective.
Without a doubt one of the highlights of the series, and so early in. Although each session tends to be rather short with two different races to incorporate, the wealth of possible adventures more than makes up for it. The title's a little odd -- I was half expecting to race through time or some such -- but the book is definitely a winner. Highly recommended to dedicated and casual gamebook readers alike.
Rating: 10/10. I have the old version.
With two races to choose from, this book still manages to intrigue me. There are four characters, cars, and ways to win. Montgomery teaches about how wrong taking a bribe is -- though you wouldn't die if you accept it.
The characters you can meet in the speed race are: Zokil in the Saab 900, and Jane in the Lancia. In the rough road race: Eduardo in the Land Rover, and Amos in the Toyota.
I just can't say enough great things about this book. Highly recommended.
(Review based on the Spanish (Timun Mas) translation.)
In this book's dedication, R. A. Montgomery credits Julius Goodman with 'assistance in the book's creation.' Though much less prolific than good old R. A., Goodman was a much better gamebook writer. Indeed, the quality of this book's design leads me to believe that at least significant parts of it must have been written by Goodman rather than by Montgomery (though R. A.'s preoccupations also show up throughout the text). The book is indeed a pleasure to play, with the consequences of choices making logical sense without being overly predictable. Overall, this is probably the best gamebook ever authored by Montgomery (or pretty close). Do yourself a favour and read it.
This was one of my favorite CYOA books as a kid. Having just re-read it, it is still up there. The biggest problem with it is a direct result of its greatest asset. The fact that there are SO many different plots here (based on the different choices made with regards to which race and which vehicle) also severely limits the amount of actual gameplay per plot. This book could have been about 4 times as long as it is. That said, the idea of being a contestant in an African Rally style race and the vivid imagery make this one of my favorite R.A. Montgomery books. The art by Ralph Reese is very good as well.
The only thing wrong with this book is that most of the endings say "THE END" but actually instruct the reader to continue by going to the other race. This is a good idea, as you get to race twice in a row, but there's also a minor error in that, once you've finished both races, you are instructed to go back to the first one. If you follow the instructions literally, you'll end up reading this book FOREVER! (wonder if this has anything to do with the title). Most people would probably stop after they've had enough racing, so it's not too bad of an error.
Other than that, it's pretty good. It's a lot better than R. A. Montgomery's early books in the series (like #4, #10, and #11.)
|Waluigi Freak 99's Thoughts:||
The ability to race two races in one storyline was a unique, and the choices and plots and distractions from the race all made sense and were interesting. One of R. A. Montgommery's better early works, The Race Forever is probably brought down by only one flaw. Each race has about three or four choices, and then you reach an ending. I would've liked to see longer races and more complexity, however, as it is, this style does provide for some good replay value, and I suppose that it doesn't detract from the book too much. Give it a read and see how you like it.
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Blame it on Rio
- original cover
exaquint - 2005 reissue
Known EditionsOriginal edition, first printing
Original edition, later printing
Original version, Grey Castle Press hardcover
ChooseCo reissue edition, first printing
ChooseCo reissue edition, first printing with cyoa.com on back cover
ChooseCo reissue edition with online endings badge
ChooseCo reissue edition, fourth printing