Fighting Fantasy (1982-1995, Puffin)
Fighting Fantasy (2002-2007, Wizard Books Series 1) — no. 25
Fighting Fantasy Adventure Gamebox (Collection)
L'Epée du samourai (French)
A espada do samurai (Portuguese)
A espada do Samurai (Portuguese)
A Espada do Samurai (Portuguese)
Mechat na samuraya [Мечът на самурая] (Bulgarian)
Missione per un samurai (Italian)
Samurai no ken [サムライの剣] (Japanese)
Samurajův meč (Czech)
Das Schwert des Samurai (German)
A szamuráj kardja (Hungarian)
Sword of the Samurai (Video Game)
Jones, Peter Andrew
(Original edition - cover, Original edition, dragon logo reprint - cover, American edition - cover)
Langford, Alan (interior)
April, 1986 (Original edition)
March, 1987 (American edition)
June, 2006 (Wizard Books edition)
0140320873 / 9780140320879
(Original edition, Original edition, dragon logo reprint)
0440977959 / 9780440977957 (American edition)
1840467320 / 9781840467321 (Wizard Books edition)
400 sections |
|User Summary:||The great sword that allows the shogun of Hachiman to rule has been stolen, and you, as his greatest warrior, must find it before the forces of evil can harness its powers.|
This book is disappointing and is one of the worst Fighting Fantasy gamebooks in my opinion. The plot failed to hook me from the start, and the writing is not particularly interesting.
Furthermore, the amount of sudden death endings is just stupid. There is one area where there is like an 80% chance of dying! Therefore, you will end up starting over several times, and since the plot is fairly linear, it will not be very interesting.
Towards the end, the battles are also very hard, and you will need a lot of Honour Points (unique value for this book). I couldn't really find enough ways to add Honour Points, so I constantly failed later in the book too.
In short, harder books like this CAN be good since they are challenging, but only if the plot is interesting and the book is very non-linear... try Creature of Havoc instead!
Overall, this is a pretty interesting book which presents an interesting environment, and an intriguing set of special skills the player can make use of. My favorite part was a sequence where the player is required to travel to a variety of different worlds and enlist allies for a tournament with a group of demonic monsters. At times I felt shaken by it, though, like when the book asks if you know the secret of using the magic sword's power, and it's a simple "do you/don't you" question. There was a part elsewhere in the book where the player needs to use a letter-number translation scheme to solve a couple puzzles, and it was odd to me to use that for some minor obstacles and not to unlock something that would give them a big advantage in the final battle. Other than the occasional slip, this is a fun book and I enjoy going back to it once in a while.
|Special Thanks:||Thanks to Nicholas Campbell for the jagged-logo British cover scan and to Ben Nelson for the character sheet and dragon logo British cover scan. Thanks to Fireguard for the plot summary.|
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|Users with Extra Copies:||
DeKoovenWolf - British edition
Fireguard - UK version, with cover creasing and writing on character sheet.
Known EditionsAmerican edition
Original edition, dragon logo reprint
Wizard Books edition
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