|Online Full Text:||
Project Aon (Project Aon edition)
Lone Wolf (1984-1998)
Lone Wolf (1984-1998)
Lone Wolf (2007-) — no. 2
(Project Aon edition)
Fire on the Water: Software Pack (Collection)
Api di atas air (Malay)
Eld över vattnet (Swedish)
Eld över vattnet (Swedish)
Feuer über den Wassern (German)
Fogo sobre a água (Portuguese)
Fuego sobre el agua (Spanish)
Gennem ild og vand (Danish)
Mar em chamas (Portuguese)
Oheň na vodě (Czech)
Plamak nad vodata [Пламък над водата] (Bulgarian)
Suijou no honou [水上の炎] (Japanese)
Taxidi stin kolasi [Ταξίδι στην κόλαση] (Greek)
Traversata infernale (Italian)
La Traversée infernale (French)
Vatra na vodi (Serbo-Croatian)
Fire on the Water (Video Game)
The Sword of the Sun (Novel)
(Original Sparrow edition; Red Fox edition - interior; Beaver edition, revised cover - interior; Beaver edition, original cover; American Pacer edition, first printing; American Berkley/Pacer edition, 17th printing; American Berkley/Pacer edition, second printing; American Berkley/Pacer edition, unknown printing; Project Aon edition; Paperback omnibus edition; Hardback omnibus edition; Red Fox edition, 1991 reprint - interior; American Berkley edition, later printing; Book Club Associates edition)
Jones, Peter Andrew (Red Fox edition - cover; Red Fox edition, 1991 reprint - cover)
Salmon, Brian (Beaver edition, revised cover - cover)
1984 (Beaver edition, original cover)
1984 (Book Club Associates edition)
1984 (Hardback omnibus edition)
June, 1984 (Original Sparrow edition)
January, 1985 (American Pacer edition, first printing)
April, 1985 (American Berkley/Pacer edition, second printing)
1988 (Beaver edition, revised cover)
December 6, 1990 (Red Fox edition)
1991 (Red Fox edition, 1991 reprint)
1992 (Paperback omnibus edition)
2000 (Project Aon edition)
2007 (Collector's edition)
0099359006 / 9780099359005
(Original Sparrow edition, Red Fox edition, Beaver edition, revised cover, Beaver edition, original cover, Red Fox edition, 1991 reprint)
0399212183 / 9780399212185 (American Pacer edition, first printing)
042508437X / 9780425084373 (American Berkley/Pacer edition, 17th printing, American Berkley/Pacer edition, second printing, American Berkley/Pacer edition, unknown printing, American Berkley edition, later printing)
350 sections (Original Sparrow edition, Beaver edition, original cover, Beaver edition, revised cover, Red Fox edition, Red Fox edition, 1991 reprint, American Pacer edition, first printing, American Berkley/Pacer edition, second printing, American Berkley/Pacer edition, unknown printing, American Berkley/Pacer edition, 17th printing, American Berkley edition, later printing, Project Aon edition)
|Number of Endings:||
19 (not including failure by loss of points) (Original Sparrow edition, Beaver edition, original cover, Beaver edition, revised cover, Red Fox edition, Red Fox edition, 1991 reprint, American Pacer edition, first printing, American Berkley/Pacer edition, second printing, American Berkley/Pacer edition, unknown printing, American Berkley/Pacer edition, 17th printing, American Berkley edition, later printing, Project Aon edition)
US$3.99 (American Berkley/Pacer edition, 17th printing)
US$2.50 (American Berkley/Pacer edition, second printing)
US$2.95 (American Berkley/Pacer edition, unknown printing)
US$4.50 (American Berkley edition, later printing)
|User Summary:||You must travel overseas to Durenor to recover the Sommerswerd, a magical weapon capable of driving back the Darklord invasion.|
Of the books in this series that I clearly remember reading as a child, this was my least favorite. It's mostly about travel, and there aren't too many monsters to fight or atmospheric dungeons to explore. I also felt at the time that it was unfairly difficult. However, having replayed it now, I think that I was underestimating the book. Although it didn't include the traditional elements that made me enjoy fantasy adventures, it was clearly memorable -- the "whodunnit" sequence and the final sea battle were both enjoyable to revisit. As for being unfair, I think I mustn't have been observant enough when I first played. Some choices that seem random are in fact entirely strategic if you carefully examine the map and illustrations. There are better things yet to come, but this is an entirely worthy sequel to the first book.
One scene in this book, the second in the Lone Wolf series, makes it worth playing all on its own. One of your fellow travelers is trying to kill you. Whom do you accuse? This puzzle can be solved by logic, without rolling any dice.
That's a redeeming feature for me. I know I am an exception, but frankly I've never been a fan of the Lone Wolf narrative style. For example, I don't like to be told straightaway that I - as Lone Wolf - feel fear. I find that too abstract, it makes me feel detached from the story rather than cast as the hero. Instead, tell me about the sinister things, in words that make me afraid, myself, in my role.
Also, the Magnamund setting is black and white, good against evil, and I prefer worlds that are a bit more complex.
The narrative in this volume has a nice flow to it, even if I find the final sequence a bit drawn out. However, there is one bottleneck in the story where you need an item you might have missed simply by taking a left turn instead of a right turn.
It is with this book, the second in the series, where it feels like Joe Dever really hits his stride. After the last rather simple introduction in book 1, Flight from the Dark, this one feels much more complex. Although the mission is a rather generic, get the magic sword quest, it takes you on a range of different scenarios. It includes a journey by ship, several city and village crawls, wilderness and underground travels and even a mini-Cluedo like mystery to solve (in which the artwork is important. Noted to any who wish to download the picture-less version for kindle). It culminates in a climactic battle.
I found it a bit tougher to get through, taking many tries, but you start to get a feel for which Kai skills are most helpful. In fact, the Kai discipline choices give the book more flavour over straight combat oriented books like Fighting Fantasy. There are several instances where you can find yourself weaponless and possessionless, making the choices that much more challenging. Overall, I found it fun and a big step forward from book 1.
My only problems with the book were there were a lot of pick a random number types of passages. While helpful for adding a random element to the book (it's the situation that Fighting Fantasy used Luck rolls for, but there is no Lone Wolf equivalent to Luck rolls), I personally would have preferred a choice or skill check of some sort.
Also the artwork is pretty horrible, with all characters having the same dumpish look. In one section, the artist has to draw what the text describes as a "pretty" girl, but the art shows anything but.
|Special Thanks:||Thanks to Tan Hong Kiat for the low resolution Beaver reissue cover scan that was previously used here; thanks to Ryan Lynch for the current Sparrow, Beaver and Red Fox images. Thanks to the Museum of Computer Game History for the $4.50 American edition images.|
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|Users Who Want This Item:||alonsocwj, Braldt, domj29, Grifter, Hugues, Lambchop, MasterChief, Mr ?, mrwalker, NEMO (sparrow,beaver,pacer,berkley-pacer,redfox editions), punga, Surcal (Beaver & Redfox), yermither|
|Users with Extra Copies:||
- US Berkeley
bookwormjeff - Berkley
DeKoovenWolf - Sparrow edition
Pirrakas - Berkley
redpiper05 - Sparrow
Sir Olli - Sparrow Original & Beaver Reissue
sireeyore - Red Fox & Pacer
twar - 1 copy sparrow edition w/pencil markings on character sheet and penned name on inside of front cover, otherwise decent shape.
Known EditionsOriginal Sparrow edition
Beaver edition, original cover
Beaver edition, revised cover
Red Fox edition
Red Fox edition, 1991 reprint
American Pacer edition, first printing
American Berkley/Pacer edition, second printing
American Berkley/Pacer edition, unknown printing
American Berkley/Pacer edition, 17th printing
American Berkley edition, later printing
Book Club Associates edition (in The Lone Wolf Adventures)
Hardback omnibus edition (in The Lone Wolf Adventures)
Paperback omnibus edition (in Lone Wolf Game Book Omnibus)
Project Aon edition
Collector's edition (in Fire on the Water (reissue))
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