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Item - Fire on the Water

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Item-Level Details

Contained In: Fire on the Water: Software Pack (Collection)
Translated Into: Api di atas air (Malay)
Eld över vattnet (Swedish)
Eld över vattnet (Swedish)
Feuer über den Wassern (German)
Fogo sobre a água (Portuguese)
Fuego sobre el agua (Spanish)
Gennem ild og vand (Danish)
Mar em chamas (Portuguese)
Oheň na vodě (Czech)
Plamak nad vodata [Пламък над водата] (Bulgarian)
Suijou no honou [水上の炎] (Japanese)
Taxidi stin kolasi [Ταξίδι στην κόλαση] (Greek)
Traversata infernale (Italian)
La Traversée infernale (French)
Vatra na vodi (Serbo-Croatian)
Adapted Into: Fire on the Water (Video Game)
The Sword of the Sun (Novel)
User Summary: You must travel overseas to Durenor to recover the Sommerswerd, a magical weapon capable of driving back the Darklord invasion.
Demian's Thoughts:

Of the books in this series that I clearly remember reading as a child, this was my least favorite. It's mostly about travel, and there aren't too many monsters to fight or atmospheric dungeons to explore. I also felt at the time that it was unfairly difficult. However, having replayed it now, I think that I was underestimating the book. Although it didn't include the traditional elements that made me enjoy fantasy adventures, it was clearly memorable -- the "whodunnit" sequence and the final sea battle were both enjoyable to revisit. As for being unfair, I think I mustn't have been observant enough when I first played. Some choices that seem random are in fact entirely strategic if you carefully examine the map and illustrations. There are better things yet to come, but this is an entirely worthy sequel to the first book.

More reviews by Demian

Florik's Thoughts:

One scene in this book, the second in the Lone Wolf series, makes it worth playing all on its own. One of your fellow travelers is trying to kill you. Whom do you accuse? This puzzle can be solved by logic, without rolling any dice.

That's a redeeming feature for me. I know I am an exception, but frankly I've never been a fan of the Lone Wolf narrative style. For example, I don't like to be told straightaway that I - as Lone Wolf - feel fear. I find that too abstract, it makes me feel detached from the story rather than cast as the hero. Instead, tell me about the sinister things, in words that make me afraid, myself, in my role.

Also, the Magnamund setting is black and white, good against evil, and I prefer worlds that are a bit more complex.

The narrative in this volume has a nice flow to it, even if I find the final sequence a bit drawn out. However, there is one bottleneck in the story where you need an item you might have missed simply by taking a left turn instead of a right turn.

More reviews by Florik

Kveto's Thoughts:

It is with this book, the second in the series, where it feels like Joe Dever really hits his stride. After the last rather simple introduction in book 1, Flight from the Dark, this one feels much more complex. Although the mission is a rather generic, get the magic sword quest, it takes you on a range of different scenarios. It includes a journey by ship, several city and village crawls, wilderness and underground travels and even a mini-Cluedo like mystery to solve (in which the artwork is important. Noted to any who wish to download the picture-less version for kindle). It culminates in a climactic battle.

I found it a bit tougher to get through, taking many tries, but you start to get a feel for which Kai skills are most helpful. In fact, the Kai discipline choices give the book more flavour over straight combat oriented books like Fighting Fantasy. There are several instances where you can find yourself weaponless and possessionless, making the choices that much more challenging. Overall, I found it fun and a big step forward from book 1.

My only problems with the book were there were a lot of pick a random number types of passages. While helpful for adding a random element to the book (it's the situation that Fighting Fantasy used Luck rolls for, but there is no Lone Wolf equivalent to Luck rolls), I personally would have preferred a choice or skill check of some sort.

Also the artwork is pretty horrible, with all characters having the same dumpish look. In one section, the artist has to draw what the text describes as a "pretty" girl, but the art shows anything but.

Overall, while still not as fun as Grey Star, Lone Wolf comes a close second as my favorite "game" style book. Highly recommended.

More reviews by Kveto

Shadeheart's Thoughts:

[Rating: 2/10]
[Recommended? NO]

The reputation of the "Lone Wolf" anticipates and precedes itself fervently, held in high esteem by essentially all gamebook lovers. Having been unsure what to expect within (and pleasantly surprised by) the debut title, "Flight from the Dark", my assumptions were more accurately set when heading into this direct sequel/follow-up, "Fire on the Water". It was nevertheless to my overall surprise that this follow-up served as a completely different kind of experience in comparison to its predecessor - my impression of the series was initially appreciatively reserved going into this one, yet this title completely caused me to rethink my approach to these books. (Interestingly, this book seems detached from the flow it seems to have - the writing moves with the same eloquence as the prequel, while the story and choices are choppy and inconsistent to no end. It's apparent from the beginning that something rather different is being attempted in this "chapter" of the series, and as such it's going to divide EVERY reader on some front.)

Many of the hallmarks of Joe Dever's talented writing and strategic capabilities come back in full force in this adventure, yes - there are some appreciable developments/additions to the already-brilliant interactive system (which rightfully remains considered one of the best systems in gamebook history), and this is of course coupled with the very readable and with-style-to-spare tone that is signature to this series. As such, I was able to invest myself in the adventure as thoroughly (and with as much satisfying completeness) as I had the first time around. That being said, the adventure itself - and the frequent implementation of randomly-decided elements - caused me to be let down quite a bit. The difficulty level is astonishingly high in comparison to the previous story, the sequences are very much predetermined by arbitrary measures, the narrative's approach is far more exhaustive than one can properly brace/prepare for, and the overall meaning of many of the introduced details - such as the lack of consequences for Ronan's death, or the single-sided personalities of the five assassin suspects - are kept remarkably shallow, hollow and ineffective in their application to the narrative; Lone Wolf is less affected than the story makes one think he would be, nor is he as personable or relatable due to the bleaker dynamics in play.

The first time around, I hadn't been sure the "Lone Wolf" books were my cup of tea, and with this second title, I'm even less certain about these classic gamebooks. While I wasn't personally affected or impressed by this gamebook, it is still quite easy to tell why the series has garned the reputation it has - there's plenty of enjoyment for the right reader here, though not nearly as much long-term value as the first entry - and there's some value in seeing the legacy of the series a little differently through this darker, more dangerous quest. ^^

(Mysteriously disappears into the shadows.)

More reviews by Shadeheart

Special Thanks:Thanks to Tan Hong Kiat for the low resolution Beaver reissue cover scan that was previously used here; thanks to Ryan Lynch for the current Sparrow, Beaver and Red Fox images. Thanks to the Museum of Computer Game History for the $4.50 American edition images.
Users Who Own This Item: aden (Red Fox edition), aehalpin, Alarion, Alatar001, AlHazred (Pacer), andyr, angriestmonster, Aniline, Arcohnz, Ardennes, auximenes, B0N0V0X, Barker1952, Belgarath, BobaGabe, bookwormjeff (Sparrow, Red Fox, Berkley, French ed. La Traversee Infernale), brujeria!, casperthegoth, cayh_dilg, Citanul, crazydave, Crazyscotsman, CSquared, CWCprime, Cyan, c_wickham (for Kindle), damieng, dArtagnan, dave2002a, dblizzard72, DeKoovenWolf (Red Fox edition), Demian (American second and seventeenth printings), demon of the deep lt, desdichado66, devilsboy, Dirk Omnivore, Dronak (US Berkley Pacer), drystan (Both Beaver and Sparrow Editions), Eamonn McCusker, Ed, edwebb, EegahInc, egokun, Erikwinslow (US, UK (Beaver)(Sparrow)), Ffghtermedic (Sparrow, Berkley Pacer), firaya, firefoxpdm, Gamebook, Gamebook_Pirate (Definitive Edition [Paperback]), Gamehorder, Gartax, Gibraltar (Sparrow first edition), gnomeza (Red Fox), Greeneuva, greyarea13, Haoie, Himynameistony, hoops4ever, Ian2405, Icedlake (Sparrow), jdreller (US), jeff3333, jeffreylee, Joe_TC, JoshW, jr (Berkley), Jubal, juski, katzcollection (Sparrow, original Beaver, Pacer, Berkley Pacer and Red Fox editions), killagarilla, kinderstef, knginatl, Kojiro, le maudit, lek, LordJR, Luke, Maginomicon, Malthus Dire, MarcusP, marginal_space, marksmith, marnaudo, mattender, mgp22, mir1812, mlvoss, Morthynmir, mvstang, nelsondesign, nerelax, nicolau (Spanish eds., Alfaguara & Timun Mas), nilhilius (Berkley Pacer), ntar (Berkley), Oberonbombadil (Sparrow 1st (2 near-mint copies), Beaver '84 2nd (my childhood copy), Beaver alt cover '88 (4th), Berkley-Pacer ed.), odo_ital, ooklathemokk, Osirian08, outspaced, Pessimeister (beaver reissue), peterm2, Pirrakas, plowboy (Sparrow), plutonick (Red Fox), Pseudo_Intellectual, rectagonal, redeyeball, redpiper05, rpatel1976 (beaver), ryderark (Sparrow), Ryuran333 (Sparrow, Red Fox, Beaver), Sabreman (Sparrow), Salpynx, Seizure, Sheridan77, Sir Olli (UK & US), sireeyore (Sparrow), Smidgeccfc76, snakefire77 (beaver reissue), spragmatic (Pacer), StagQuests (Sparrow), Superfro, Tamerlane1396, ThaRid (2 copies), Threepwud, Treguard, Tremendez, truce57, twar (Beaver edition), TWolf, Virtua Sinner, waktool (Beaver edition), wonderfly, Yalius, zat
Users Who Want This Item: alonsocwj, Braldt, domj29, Grifter, Hugues, Lambchop, MasterChief, Mr ?, mrwalker, NEMO (sparrow,beaver,pacer,berkley-pacer,redfox editions), nordik, punga, Surcal (Beaver & Redfox), Trompe-l Oeil (1st Print), yermither
Users with Extra Copies: andyr - US Berkeley
bookwormjeff - Berkley
Cyan
dave2002a
DeKoovenWolf - Sparrow edition
EegahInc
fullmoongamer - used OK condition 1991 edition with map/Kai card
iceman
JamesMulgrue
mvstang
Pirrakas - Berkley
redpiper05 - Sparrow
Sir Olli - Sparrow Original & Beaver Reissue
sireeyore - Red Fox & Pacer
Threepwud
twar - 1 copy sparrow edition w/pencil markings on character sheet and penned name on inside of front cover, otherwise decent shape.

Sparrow, UK 1984 1st printing [1st]





Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: June, 1984
ISBN: 0099359006 / 9780099359005
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images.

Beaver, UK 1984 2nd printing [2nd]






Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: 1984
ISBN: 0099359006 / 9780099359005
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images and Luke Sheridan for the spread scan.

Beaver, UK 1988 1st printing [4th]





Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrators: Chalk, Gary (interior)
Salmon, Brian (cover)
Date: 1988
ISBN: 0099359006 / 9780099359005
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images.

Original (Red Fox), UK 1990 1st printing [7th]



Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrators: Chalk, Gary (interior)
Jones, Peter Andrew (cover)
Date: December 6, 1990
ISBN: 0099359006 / 9780099359005
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)

Original (Red Fox), UK 1991 1st printing [8th]





Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrators: Chalk, Gary (interior)
Jones, Peter Andrew (cover)
Date: 1991
ISBN: 0099359006 / 9780099359005
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images.

Original (Red Fox), UK 10th printing [10th]



Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrators: Chalk, Gary (interior)
Jones, Peter Andrew (cover)
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Special Thanks: Thanks to Luke Sheridan for the spread cover and title page version images.

American Pacer edition, first printing


Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: January, 1985
ISBN: 0399212183 / 9780399212185
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)

American Berkley/Pacer edition, second printing





Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: April, 1985
ISBN: 042508437X / 9780425084373
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Cover Price: US$2.50

American Berkley/Pacer edition, unknown printing


Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
ISBN: 042508437X / 9780425084373
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Cover Price: US$2.95

American Berkley/Pacer edition, 17th printing





Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
ISBN: 042508437X / 9780425084373
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Cover Price: US$3.99

American Berkley edition, later printing



Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
ISBN: 042508437X / 9780425084373
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)
Cover Price: US$4.50

Book Club Associates edition

(cover)
(back cover)



Series: Lone Wolf (1984-1998)
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: 1984
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images.

Hardback omnibus edition

(cover)
(back cover)


Series: Lone Wolf (1984-1998)
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: 1984
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images.

Paperback omnibus edition






Series: Lone Wolf (1984-1998)
Item: Fire on the Water
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: 1992
Special Thanks: Thanks to Ryan Lynch for the front cover, back cover, spine and title page verso images and Luke Sheridan for the spread scan.

Project Aon edition

Online Full Text: Project Aon
Series: Lone Wolf (1984-1998) no. 2
Item: Fire on the Water
Platform: Web Browser
Author: Dever, Joe
Illustrator: Chalk, Gary
Date: 2000
Length: 350 sections
Number of Endings: 19 (not including failure by loss of points)

Collector's edition

Lone Wolf, Definitive Edition, hardcover first printing







Lone Wolf, Definitive Edition, paperback





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Play Aid

Lone Wolf # 2 Character Sheet

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