Lone Wolf (1984-1998)
Lone Wolf (1984-1998)
(Lone Wolf (1984-1998) edition)
Flight from the Dark: Software Pack (Collection)
The Lone Wolf Adventures (Collection)
Astrapes sto skotadi [Αστραπές στο σκοτάδι] (Greek)
Bekstvo iz tame (Serbo-Croatian)
Flucht aus dem Dunkel (German)
Flykt undan mörkret (Swedish)
Fuga da escuridão (Portuguese)
O fugitivo das trevas (Portuguese)
Huida de la oscuridad (Spanish)
Kurayami kara no dasshutsu [暗闇からの脱出] (Japanese)
Lari dari kegelapan (Malay)
Les Maîtres des ténèbres (French)
Menekülés a sötétségből (Hungarian)
Polet ot mraka [Полет от мрака] (Bulgarian)
Den sidste kai-ridder (Danish)
I signori delle tenebre (Italian)
Útok ze tmy (Czech)
The Dark Door Opens (Novel)
Eclipse of the Kai (Novel)
Flight from the Dark (Video Game)
Flight from the Dark (Solitaire Adventure)
Flight from the Dark (reissue) (Gamebook)
(interior and original cover)
Salmon, Brian (Beaver cover)
Maitz, Don (American cover)
Jones, Peter Andrew (Red Fox cover)
June, 1984 (Lone Wolf (1984-1998) edition)
0099358905 / 9780099358909
(Lone Wolf (1984-1998) edition - British editions)
0399212175 / 9780399212178 (Lone Wolf (1984-1998) edition - Pacer edition)
0425084361 / 9780425084366 (Lone Wolf (1984-1998) edition - Berkley Pacer edition)
350 sections (Lone Wolf (1984-1998) edition)
|Number of Endings:||
17 (not including failure by loss of points) (Lone Wolf (1984-1998) edition)
|User Summary:||You are Silent Wolf, a young man studying with the Kai monks. When the Dark Lords attack and wipe out the Kai monastery, you rename yourself Lone Wolf and set off to warn the king of the approaching evil.|
It's practically impossible to write objectively about this book. I've probably read and re-read it more times than any other book that I own. Although the writing is a bit more dry than I remember it being (I guess childhood imagination does make a difference), this remains a satisfying start to a grand adventure. The challenge level is neither too hard nor too easy, with numerous ways to reach a successful conclusion and choices that are always in some way meaningful. It was a great pleasure to revisit the adventure, and if you somehow haven't played it yet, you owe it to yourself to give it a try. Since it's now available for free online play at Project Aon, there's really no excuse not to.
This is the first gamebook I have ever received, and it holds good memories. You are almost immediately thrust into the thick of the action, following the invasion of the Darklords. Realizing that the invasion is a full-scale assault, you decided that the king of Sommerlund must be warned, so that enough preparations can be made to counter the impending wave of destruction.
One nice thing that I have discovered about this book, with the right skills and decisions, is that it is actually possible to win the book without fighting ANY battles at all. Even with the weakest starting abilities, you can win without any fear. It would be a good challenge to find that path, whether you are a veteran or a new player.
Well, after 30 or so years, I've finally revisited Lone Wolf, thanks to Project Aon. I found that I had remembered very little of the book, aside from the warrior monk aspect and the weapon specializations.
The story is quite basic: after a Conanesque scene where your monestary is destroyed, you go on a quest to warn the king. The choices feel quite open-ended as you are often choosing pathways, based on little info. It very much feels like it is feeling its way, which is fine for a first book. They story doesn't feel quite as developed as the Grey Star books.
Like Grey Star, it has probably my favourite combat system. With a chart in which each combatant can lose large amounts of endurance points, the fights feel short and brutal, unlike the long drawn out battles in Fighting Fantasy.
The only thing I don't quite get is that all the weapons appear equal, with no combat difference between using a dagger, a quarterstaff or a broadsword. The only difference is whether or not you have a specialization in said weapon.
The short sections were no bother, playing it on my Kindle, as you could instantly skip to that section. My only difficulty was the combat section and action chart, which I solved by printing out copies to have on hand for reference.
I agree with Demian that it would involve more strategy if you didn't roll for skill and endurance, but I found that after several deaths, I was able to win with a character who had 13 combat skill and 24 endurance (a weak character) as the combats aren't very tough. I was much more likely to get instant kills.
The real strategy comes in choosing your Kai disciplines, such as hunting, camouflage, mindblast, and so on. As most of the adventure takes place in the wilderness, I found the outdoor rangerish skills the most practical. I quickly dumped weapon specialization (a +2 to combat but only with your randomly selected special weapon) for more useful stuff.
Overall, a bit of good fun and I'm looking forward to more. But Grey Star is still my favourite.
|Special Thanks:||Thanks to Guy Fullerton for the early Beaver cover scan and to Tan Hong Kiat for the second Beaver edition cover scan.|
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|Users Who Want This Item:||bookwormjeff (Beaver), Braldt, Lambchop, MasterChief, Mr ?, mrwalker, NEMO (sparrow,beaver,pacer,redfox editions), Rozo, Sharebear, yermither|
|Users with Extra Copies:||
andyr - US Berkeley
bookwormjeff - 2 Berkley
DeKoovenWolf - Pacer edition
jr - Red Fox
ntar - Berkley Pacer edition
Pirrakas - Berkley
Sir Olli - Sparrow & Red Fox
Known EditionsLone Wolf (1984-1998) edition
Lone Wolf Adventures edition (in The Lone Wolf Adventures)
Omnibus edition (in Lone Wolf Game Book Omnibus)
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