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Internet Archive (Second printing)
The Endless Quest Collectors Set #1 (Collection)
A'amidat al-sahir [أعمدة الساهر] (Arabic)
Le colonne di Pentegarn (Italian)
Les Colonnes de Pentergarn (French)
Las columnas de Pentegarn (Spanish)
As colunas de Pentegarn (Portuguese)
Die Säulen von Pentegarn (German)
Zamukut na Pentegarn [Замъкът на Пентегарн] (Bulgarian)
Quinn, Harry J. (interior)
June, 1982 (First printing)
July, 1982 (Second printing)
093569692X / 9780935696929
153 pages |
|Number of Endings:||
|User Summary:||You are Jaimie, a villager with the ability to speak with animals. You and your animal friends Fox and Owl assist a party of adventurers in exploring the ruins of Castle Pentegarn.|
The Pillars of Pentegarn is one of the best entries in the Endless Quest series. It produced one sequel (Revenge of the Rainbow Dragons). I find the setting and characters to be so charming I wish more adventures had been written. I could see Jamie and his companions, Owl and Fox, in novels, comics, or even an animated series.
As young Jamie, you assist the exiled Wizard-King Pentegarn in reclaiming his Kingdom from a pretty generic Dark Lord who commands hordes of skeletons and goblins. Along with your talking animal companions you are joined by Baltek the fighter and Lydia the elven thief.
It’s standard fantasy fare but very well done. You face ethical choices and the possibilities of winning a kingdom, bittersweet failures, or gruesome deaths. In some story lines the sacrifice and death of main characters have great emotional impact.
The interior art work is stunning, as is Elmore’s cover of the adventuring party facing a Dracolich.
This adventure gets 5 out of 5 stars.
While the story doesn't really feel right as a D&D adventure, this is a well-structured gamebook. Most of the choices dramatically affect the course of the adventure, making this book worth reading more than once, even if you get a good ending the first time.
Now this was one of my first Endless Quests, so it's hard to be objective, but I loved it then and still like it a lot.
In this book, you are Jaimie, a young villager with a number of animal friends. Some readers didn't like the idea of playing young children rather than competent adults. As a kid, I found it much easier to relate to. I could much more easily imagine myself as the 12 year old Jaimie rather than a full grown adult warrior. It felt like I (young Kvetoslav) was walking around in a fantasy world.
This story has you joining a party of adventurers: the deposed wizard king Pentegarn, the warrior Baltek and the Elf Thief Lydia. It feels more like a D&D adventure for this aspect, although it means that it feels a bit awkward having you, the youngest, make the choices. This is solved by often having Jaimie cast the deciding vote when the characters disagree. And Lydia is the first female character in the series and a very interesting character.
This book has multiple endings so can be replayed often. In fact, on different choices, different members of the party can get killed off, making the stakes feel higher. In fact, some of the "failed" endings are more fun than successful ones. My favourite involves the thief Lydia falling for a trap and getting turned into a skeleton, then having the hero Baltek heroically sacrifice himself tackling a trio of goblins over a cliff.
The book has an almost melancholy mood upon it, which I still feel. Even the happy endings feel a bit sad. This is greatly aided by the artwork which is some of the best interior art ever by Harry J. Quinn. The art is greatly detailed but always has a dark and dismal aspect, the feeling that runs through the novel.
This is certainly Rose Estes' best work, and a great example of the genre.
The best of the first 3 books, for my money. Rose Estes' writing seems to keep getting better as well. Although there are plenty of meaty passages, unlike book 2, you don't go 10 pages without being offered a choice here in Pillars of Pentegarn. What's more, the vast majority of choices are quite meaningful, which also leads to a quite high replayability factor. As well, a major plus is that you can return to previous sections to make different choices, increasing options tremendously.
Decent backstory, good writing, meaningful choices, but... talking animal companions! As well, as in most Endless Quest books, battles are not handled very well, and the reader has no say in their outcome.
All in all, definitely worth reading.
Rating 1-10: 7
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Blame it on Rio
exaquint - pick (x2), bar top (x3)
ntar - second cover (2)
Known EditionsFirst printing
Endless Quest series from Dragon #95
Thanks to Jim Oaks for the image!