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Dungeons & Dragons

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Publishers: TSR -- United States
Wizards of the Coast -- United States
Categories: Complexity Level : Solitaire RPG (External Rules Required)
Format : eBook
Format : Paperback
Genre : Fantasy
Product Family : Dungeons & Dragons
Target Age Group : Adults
Target Age Group : Older Children
Target Age Group : Teenagers
Writing Style : Present Tense
Writing Style : Second Person
Translated Into: D&D Fantasy-Rollenspiele (German)
Danjonzu & doragonzu [ダンジョンズ&ドラゴンズ] (Japanese)
Dungeons & Dragons (Dutch) (Dutch)
Dungeons & Dragons (Finnish) (Finnish)
Dungeons & Dragons (Italian) (Italian)
Dungeons & Dragons (Norwegian) (Norwegian)
Dungeons & Dragons (Spanish) (Spanish)
Dungeons & Dragons (Swedish) (Swedish)

This, the original fantasy role-playing game, was an obvious influence on the development of more complex gamebooks like Fighting Fantasy. Although Judges Guild put out the Survival of the Fittest module (playable by a group of characters without a Dungeon Master) in 1979, the game's publisher didn't produce an official solitaire adventure until 1983, when the red-boxed third edition Basic Set came out, complete with a brief, untitled solitaire adventure designed to introduce new players to mapping and fighting. The same year, two complete stand-alone adventures, the "M Series" of modules, were released. These adventures use an invisible ink pen to reveal their text one section at a time, and due to dried-up pens and the chemistry involved, are difficult to find in fully readable condition. Following the invisible ink modules, several more adventures were released, one using the "Magic Viewer" system in which a sheet of red plastic reveals text hidden behind splotches of red ink, others simply printing text in the normal fashion. The last D&D solo adventure released by TSR, Rage of the Rakasta, is barely a solo adventure at all; rather than giving a narrative in which the reader makes choices and turns to different sections of text, it instead features a map with all of the area descriptions from the module. Players read the description of a room, decide what to do, then turn to the appropriate section of the multiplayer adventure and act as their own Dungeon Masters. Years after all of these products were out of print, several were revived by Wizards of the Coast as eBooks sold through


Dragon Cards
Solo Adventure

Role-Playing Game

Dungeons & Dragons Basic Rules (red box)
The New Easy to Master Dungeons & Dragons

Role-Playing Material

Five Coins for a Kingdom

Solitaire Adventure

1. Blizzard Pass
2. Maze of the Riddling Minotaur
3. Ghost of Lion Castle
4. Lathan's Gold
5. Thunderdelve Mountain
6. Mystery of the Snow Pearls
7. Rage of the Rakasta

Bibliography of Items About "Dungeons & Dragons"


Bringing Back the Solo
Dungeons & Dragons


The Djinni's Ring
Rogue Mage

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