Please log in to manage your collection or post a review.
Item-Level Details
Contained In: |
Choose Your Own Adventure Box Set 1 (1-4) (Collection) Choose Your Own Adventure Box Set 3 (11-15) (Collection) Choose Your Own Adventure Epic Collection (Collection) Choose Your Own Adventure Reissues Box Set (1-5) (Collection) |
---|---|
Translated Into: |
El abominable hombre de las nieves (Spanish) El abominable hombre de las nieves (Spanish) El abominable hombre de las nieves (Spanish) El abominable hombre de las nieves (Spanish) L'abominable home de les neus (Catalan) O abominável homem da neve (Portuguese) O abominável homem das neves (Portuguese) L'abominevole uomo delle nevi (Italian) Dem Yeti auf der Spur (German) Elurretako gizon nardagarría (Basque) Grozni snežni čovek (Serbo-Croatian) Memburu manusia salju (Indonesian) Tajemniczy Człowiek Śniegu (Polish) |
Adapted Into: |
The Abominable Snowman [board book] (Gamebook) The Abominable Snowman (Interactive Video) The Abominable Snowman (Audio Book) Search for the Yeti (Graded Reader) (Gamebook) |
LC Cataloging in Publication Summary: | You are an expert mountain climber and embark on an expedition in the Himalayas to find the Yeti and rescue a fellow climber. By choosing the specific pages, you determine the outcome. |
User Summary: | You are a mountain climber. With your friend Carlos you travel to Nepal in search of the Yeti. |
auximenes's Thoughts: |
The Abominable Snowman is an interesting mix of realistic and fantastic elements. On the realism side, we have a mountain climbing expedition with all of its attendant dangers and a cast of allies and villains to encounter. I really like the map of Central Asia included at the beginning as well as the elevation illustration of the Himalayan mountain peaks. In the realm of fantasy we have our title character and his buddies, religious mysticism, and a potential trip to Shangri-La. However, it is a bit boring, with abrupt, unsatisfying endings. 2 out 5 stars. |
barryattles's Thoughts: |
Ratings: 2 The abominable-or-whatever-snowman leads you to a Nepalese adventure (albeit a boring one). R. A. Montgomery's eccentricity works best in wild, head-scratching fantasy and mystery titles. Having an objective is clearly not his cup of tea. While the number of endings has been cut down slightly, the book's structure still remains rather loose and dull at best. |
charlesdaniels's Thoughts: |
Far more consistent and coherent than other R. A. Montgomery titles I have read, but not only has Montgomery left out a lot of the usual weird wackiness, he's also forgotten to bring the fun. A few endings are surprising. One is good thought provoking fodder for your curious 11 year old reader. But most of the endings are flat and unsatisfying. I much preferred reading through Mystery of the Maya which was far more off the hook than this plodding along offering. |
Demian's Thoughts: |
This isn't a bad R. A. Montgomery book -- it features some of his trademark metaphysical ponderings, but it devotes enough time to the core story of searching for the Yeti and offers enough glimpses of the beast to entertain for several readings. As with many of the early books in the series, there's not a whole lot of story consistency, many endings are abrupt and unsatisfying, and several paths feel like padding, but it's fun if you take it on its own terms. The 2005 reissue retains the structure of the original edition -- all of the choices and endings are essentially the same. However, nearly every page has been edited to some degree. One character name is changed, drug and religious references are removed, a death ending is reduced to a bad dream, several other endings are extended without much change in meaning, some technology is updated, and a bit more dialogue is introduced. The expanded dialogue definitely makes the text feel less dry, and some other edits improve the pace, but the mild censorship seems somehow inappropriate, and most of the other changes have no real impact. All of the art is new and makes good use of the greyscale palette, generally seeming like an improvement over Paul Granger's work... however, the original edition has a couple of striking pieces that it's sad to lose. Like the original, the reissue has good points and bad points; I'm mainly just happy to see the book back in print! |
Good's Thoughts: |
If you expect THIS to be action packed, you're wrong. Minor, MINOR action, and lots of bad ends make it junk. |
Guillermo's Thoughts: |
My review is based on the Spanish translation by Timun Mas, which in turn is based on the Bantam original edition. The Abominable Snowman by R. A. Montgomery is a classic, even if it hasn't aged all that well. To its credit, it is less random and disjointed than The Lost Jewels of Nabooti (though it is not without its moments of fortuitousness, either). The book also earns points for managing to convey a message or two without feeling overly preachy. Like much of R. A.'s early work, it is more concerned with getting its points across than with actual adventuring, and for this reason it felt incredibly dull when I read it as a child (a sentiment echoed by other reviewers on this site and elsewhere). Nonetheless, over time I've grown to appreciate the author's intent. My adult self still has criticisms to make, though. For starters, there is not much to speak of in terms of gameplay. While there are a few failure endings, achieving a successful outcome is way too easy. For the most part, the choices and their outcomes do not seem to be linked in particularly creative ways, which detracts from the interactive experience. In terms of design, it definitely does not hold a candle to Edward Packard's books from the same era. Still, there's enough variety of endings here to provide significant replay value. Overall, I found the book to be an enjoyable read in spite of its flaws. This is undoubtedly one of the best R. A. Montgomery gamebooks you'll find. |
KenJenningsJeopardy74's Thoughts: |
The Abominable Snowman is one of the most high-profile original Choose Your Own Adventures. In 2006 Chooseco adapted it as a DVD game, a treatment afforded no other book in the series. A young, proficient mountain climber, you and your friend Carlos are headed to the Himalayas in search of the mythological Yeti. You arrive in Kathmandu, capital city of Nepal, only to hear Carlos is missing. He went to Everest base camp in pursuit of a lead on a Yeti sighting, but hasn't returned. R.N. Runal, the government official you need to approve your permits to search for the Yeti, has an appointment to speak with you. Should you go through with it, or cancel and look for Carlos immediately? Runal hesitates to give the green light for you and Carlos to enter Yeti territory. A recent party of outsiders attempted to kill a Yeti, and Runal warns the Yeti may harbor anger toward humans. He suggests you visit Terai instead and study tigers. If you insist on your original mission, Runal requests to go with you; his position in government will help slash through bureaucratic red tape. He sends a team that retrieves Carlos, and the expedition begins. In a certain village, Runal says there's a Buddhist monk with close ties to the Yeti. The monk invites you to join a secret society that lives in harmony with the Yeti. If you accept, a gigantic man named Zodak leads you to Shangri-La, a utopian mountain village. You've far exceeded your aspiration to prove the Yeti exist. Canceling that original meeting with Runal prompts him to go along on your search for Carlos. Yeti are believed to prefer lower altitudes, but if you look higher up, in the glaciers, you reunite with Carlos right away and meet Sirdar Podang Sorba, a Sherpa guide. If you stumble onto evidence that Sirdar is a criminal, you could be strong-armed into the international illegal drugs market. Avoid that danger and Sirdar might join your excursion to find the Yeti. If he guides you into the Everest region, you have an icy climb ahead that is likely a death sentence. Go to Annapurna instead, and in camp one night you see a distant flash. Is it a sign of the Yeti, or mountaineers in distress? If you come face to face with a Yeti, will you have the presence of mind to collect proof? Choosing to search lower altitudes rather than the glaciers, you meet a woman who interacted with Carlos. He left a note asking you to wait here; if you comply, the Yeti arrive that night howling outside. Go after them and you could trace Carlos to a quiet, isolated valley, rescue him from his Yeti captors, or find him thriving among space aliens called the Movidians. Will Carlos want to reenter human society? Would you, if promised paradise instead? I expected good things from The Abominable Snowman, but it's a candidate for worst Choose Your Own Adventures to this point in the original series. No attempt is made at internal consistency, so there's no sense that your decisions matter, and the core identity of the Yeti transforms from one ending to the next. Without a reliable depiction of Yeti culture, we're left with no memorable revelation of who they are or feeling of accomplishment at our discovery. Aside from an ending or two with a glimmer of philosophical promise, The Abominable Snowman isn't worth your time. That's disappointing, because the concept is ready made for a pure, exhilarating adventure. |
Kveto's Thoughts: |
(based on the Italian translation, "L'abominevole uomo delle nevi") I haven't read too many of the "Choose your own" series, so I can't really compare this one to others in the series or by this author. It seems fine for what it is. I guess you play a more adult version of yourself as you are involved in a mountaineering expedition in the Himalayas with your mate, Carlos. It has a number of paths and the stories can take a few wild turns, and there seems to be quite a bit of metaphysical mumbo-jumbo musings. The endings feel abrupt, but that might just be my lack of experience with the series, as I vaguely recall the same in my youthful readings. The black and white illustrations in my version were quite good. I suppose it would satisfy the young target reader who picks up a book about Yeti for a short adventure. |
williamtuttlewho's Thoughts: |
R. A. Montgomery’s books rarely work on consistent internal logic, and this one is no different. If you make one decision, the Yeti are murderous, growling monsters, and if you follow a different path, they shake your hand and discuss an interspecies peace treaty in controlled tones. I guess it doesn’t matter how reality works when most of the choices players make are completely arbitrary and many times the book asks questions like “Do you want to follow the sound of the Yeti on your Yeti search or do you … not want to do that?” R. A. also has a habit of leaving things up in the air: “Your search for the mythical mountain creature continues forth!” is a completely unsatisfying ending (but maybe it’s a gentle nudge to start over from the beginning). That being said, this is a story based on pure Yeti vibes, and it delivers on those. Yetis (yes, plural) show up in like 20 of the endings, which cheapens the whole ordeal (if it’s this easy to find the Yeti, why should we care?), but gives you a lot of looks at R. A.’s strange Yeti thoughts and Yeti ideas. There are aliens, too. I think a cop turns into a spaceship at one point. In the end, this is successful as an R. A. Montgomery gamebook, which is to say it’s frustrating and bizarre and occasionally sublime. My favorite ending, after you find paradise: “Is it different? Can you do whatever you want? Can you fulfill your dreams? Can you enjoy your life completely? Or must you be content within limits?” |
Errata: | The Australian edition claims to have 27 endings, but this is incorrect -- it has 28 endings just like every other edition. |
Special Thanks: | Thanks to Ken G. for the balloon logo, Sundance and Australian front/back cover scans and to Brant Snell for the hardcover scans. |
Users Who Own This Item: | AgathaRaisin79 (Have original), aline, Andys80s, angriestmonster, Ardennes, Arkadia, auximenes, barryattles, bigcobra, bobthefunny, bookwormjeff, breity (20529-3 Bantam), BuraddoRun, charlesdaniels, Crazyscotsman, crispybacon, CSquared, Cyan, Darth Rabbitt, datastorm, dave2002a, dblizzard72, Demian (twelfth reissue printing), Eamonn McCusker, Ed, Erikwinslow (First printing), exaquint (3rd book fair) (2005, 2005 (secret ending)), Ffghtermedic, Filipino Paul (our 2nd year book report, only one with a copy in class), firefoxpdm, fraze, Gamebook, Garrick Muttley, Gartax, gergsnickle, Gibraltar, Grifter, Gurvo, hadlee73, Himynameistony, horrorbusiness, jdreller, jeff3333, jeremydouglass, jharvey79, Jordashebasics, JoshW, katatonius, katzcollection, KenJenningsJeopardy74, killagarilla, kinderstef, KJB, kleme (Original (Print & PDF) & Chooseco reissue (Print)) (2005 reissue), knginatl (orig. w/balloon, orig. w/o balloon, "book fair", HB '87 Grey Castle, '05 reissue 1 "online ending", '05 reissue 2/signed, '05 reissue 3/signed new cover, Aus. reissue, Sundance edition, Spanish reissue/signed, Troll) (orig. w/balloon, orig. w/o balloon, "book fair", HB '87 Grey Castle, '05 reissue 1 "online ending", '05 reissue 2/signed, '05 reissue 3/signed new cover, Aus. reissue, Sundance edition, Spanish reissue/signed, Troll ) (orig. w/balloon, orig. w/o balloon, "book fair", HB '87 Grey Castle, '05 reissue 1 "online ending", '05 reissue 2/signed, '05 reissue 3/signed new cover, Aus. reissue, Sundance edition, Spanish reissue/signed, Troll ), Kveto, Lambchop, lek, Lullyph, MacbthPSW, Madeye, Malthus Dire, marcfonline, marnaudo, mattender, mcd, mdcowboy (Special Book Fair Edition), mgp22, mlvoss, Mr ? (Original Edition, Australian Edition) (Australian edition), nelsondesign, NEMO ( One reg.copy, one ex library copy,and one large print hard cover) (2005 reissue(x2 pink) and 1 reissue with the orange sticker to the top right of the Abom.), newt3425, Nomad, ntar (original & reissue), Nym90, Oberonbombadil (Original US 4th), outspaced, Pessimeister (4th printing), plowboy, Pseudo_Intellectual, Radical347, resurgens, RetroReef, rolipo26, RonaldFrobnitz, Ronie1976, rtaylor352, Ryuran333, Sagaious, Seizure, SeventhSon, SherlockHolmes, skeleton, spragmatic, stonemason, strawberry_brite, SuperAM2, ThaRid, ThisIslandEarth, toadhjo, twar (reissue), UncleMac, Vince, Virtua Sinner, Von Scotty, waktool (US 4th; US 5th; US 7th) (Chooseco, large edition, AU 1st printing) (Australian, 1st printing; Australian, 2nd printing), Yalius, yunakitty |
Users Who Want This Item: | benji2, drereichdude (original) (2005 reissue), exaquint (w/ & w/o balloon), MasterChief, NEMO (2005 reissue), newt3425 (Sundance reissue), odo_ital, SherlockHolmes, stock, Waluigi Freak 99, ZacharyParker |
Users with Extra Copies: |
Cyan
Demian - 12th reissue printing (2 copies), 20th reissue printing (1 copy) Grifter Jennifer jeremydouglass kinderstef Mr ? - Australian Edition ntar - original rolipo26 strawberry_brite ThisIslandEarth Yalius |
Original edition
Series: | Choose Your Own Adventure (1979-1998) no. 13 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrator: |
Granger, Paul
(pseudonym used by Hedin, Don)
|
Date: |
May, 1982 |
ISBN: |
0553205293 / 9780553205299
|
Length: | 116 pages |
Number of Endings: | 28 |
Original edition, later printing
Series: | Choose Your Own Adventure (1979-1998) no. 13 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrator: |
Granger, Paul
(pseudonym used by Hedin, Don)
|
ISBN: |
0553233327 / 9780553233322
|
Length: | 116 pages |
Number of Endings: | 28 |
Original version, Grey Castle hardcover
Series: | Choose Your Own Adventure (1979-1998) no. 13 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrator: |
Granger, Paul
(pseudonym used by Hedin, Don)
|
Date: |
June 1, 1988 |
ISBN: |
0942545028 / 9780942545029
|
Length: | 116 pages |
Number of Endings: | 28 |
ChooseCo reissue edition, first printing
Series: | Choose Your Own Adventure (2005-) no. 1 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrators: |
Cannella, Marco
(cover) Peguy, Laurence (interior) |
Date: |
2005 |
ISBN: |
1933390018 / 9781933390017
|
Number of Endings: | 28 |
ChooseCo reissue edition, third printing
Series: | Choose Your Own Adventure (2005-) no. 1 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrators: |
Cannella, Marco
(cover) Peguy, Laurence (interior) |
ISBN: |
1933390018 / 9781933390017
|
Number of Endings: | 28 |
ChooseCo reissue, Sundance edition
Series: | Choose Your Own Adventure (2005-) no. 1 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrators: |
Marron, Jose Luis
(cover) Peguy, Laurence (interior) |
ISBN: |
0760896933 / 9780760896938
|
Number of Endings: | 28 |
ChooseCo reissue edition, twelfth printing
Series: | Choose Your Own Adventure (2005-) no. 1 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrators: |
Cannella, Marco
(cover) Peguy, Laurence (interior) |
ISBN: |
1933390018 / 9781933390017
|
Number of Endings: | 28 |
ChooseCo reissue edition, twentieth printing
Series: | Choose Your Own Adventure (2005-) no. 1 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrators: |
Cannella, Marco
(cover) Peguy, Laurence (interior) |
ISBN: |
1933390018 / 9781933390017
|
Number of Endings: | 28 |
Australian edition, first printing
Series: | Choose Your Own Adventure Reissues (Australian Versions) no. 1 |
---|---|
Item: | The Abominable Snowman |
Author: |
Montgomery, R. A.
|
Illustrators: |
McBride, Marc
(cover) Peguy, Laurence (interior) |
Date: |
2006 |
ISBN: |
1865049220 / 9781865049229
|
Number of Endings: | 28 |
Please log in to manage your collection or post a review.
Related Documents
Article
Choose Your Own Adventure - The Abominable Snowman: Differences
This article compares the original and revised editions of The Abominable Snowman