Choose Your Own Adventure (1979-1998)
U-Ventures — no. 3
Choose Your Own Adventure Box Set 3 (Collection)
El castell prohibit (Catalan)
Il castello proibito (Italian)
O castelo proibido (Portuguese)
El castillo prohibido (Spanish)
El castillo prohibido (Spanish)
Zabranjeni zamak (Serbo-Croatian)
Forbidden Castle (Video Game)
Granger, Paul (pseudonym used by Hedin, Don) (Original edition, Troll edition, Original edition, later printing)
August, 1982 (Original edition)
April 30, 2013 (U-Ventures edition)
0553225154 / 9780553225150
0553232363 / 9780553232363 (Original edition, later printing)
1442434287 / 9781442434288 (U-Ventures edition)
118 pages (Original edition, Original edition, later printing, Troll edition)
|Number of Endings:||
|User Summary:||You return to the Cave of Time and end up in medieval Europe, where you must solve a riddle and find a mysterious castle.|
I actually enjoyed this one more than The Cave of Time, mainly because of the fairly strong internal consistency. Also, the 'right' decisions were generally the logical and sensible ones, with reasonable foreseeable outcomes. The medieval setting didn't hurt either.
I have the U-Ventures print of this title and I did have a lot of fun reading and re-reading through all the choices.
It is insanely tricky to make it through to the ideal ending, as you have to make the correct choice at every turn and it's not at all obvious which choice is better.
I found this very satisfying. It's good to have choices you have to reason through a bit and go with your gut instinct on, over "Here's the responsible choice and here is the reckless choice" which you can bump into in many titles.
The gimmick of finding two parts of a secret name is nowhere near as complicated or sophisticated as I was expecting.
All the U-Ventures titles have a "quantum divergence" choice, which is essentially just a coin toss. While philosophically I'm against having that sort of thing in a Choose Your Own Adventure book, and think it would always be better if the situation was framed as a choice, in practical terms it doesn't make the book itself less satisfying. What I mean is, in the U-Ventures books you have a page which says "Turn to page x or page y," which feels very random and unsatisfying. It would feel more consistent if it was presented like "There's a control panel here with a green button and a blue button. You can't resist, which one do you press?" It has the same overall effect, but at least it would be masked as a choice. Anyway, that aside, The Forbidden Castle is awesome! Get it!
This sequel to The Cave of Time is quite good. Once again, a clear quest makes the gameplay more fun, and it's actually something of a challenge to reach the ideal ending.
I read the U-Ventures edition and found this book much less satisfying than the same edition of Return to the Cave of Time. For me it's because of the same reason Demian liked it better. The specific quest of finding the castle was something I found to be frustrating, because I found many other endings (some of which were kind of amusing), but it always felt like failure. With Return to the Cave of Time there was no agenda, and I could enjoy the story wherever it went. This is the version wherein you find half of the 8 letter code word. It is a bit odd reaching a page that says "turn to page 8 or 42," and then if you manage to choose a certain half of the word you can easily guess the other.
|Enigmatic Synergy's Thoughts:||
This is a great book. Edward Packard is an exceptional author, and this book is no different in terms of his ability to produce a great, coherent story. This book has a clear objective that can be reached successfully. I also enjoy the addition of the cryptic poem that accompanies the story which the reader's character attempts to solve--this makes the quest to find the Forbidden Castle that much more intriguing and rewarding. Kudos to this title and to Edward Packard for being such a great author.
I enjoyed this book quite a bit more than its predecessor. The medieval setting is well fleshed-out, there's a nice variety of interesting characters, and the book is more challenging than most in the series.
A bad entry to the series.
Too many die or go on ends, instead of normal Choose Your Own Adventure: Both choices lead on, instead of ending.
Garth makes the read more exciting. Worth a few reads.
I never plan to read the NEW version, where you find one half of a code. Better? How am I to know?
I thought that this book was close to The Cave of Time in quality, the former being one of my all-time favorites. The story moves along at a fast pace, with a lot of excitement and very little room for error. Those philosopher knights are hilarious, too! This is some of Edward Packard's most intriguing work.
|Errata:||Darth Sidious reports that the correct ending count is actually 28, contrary to the text on the cover.|
|Special Thanks:||Thanks to Dave Riedel for the U-Ventures cover scan.|
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Known EditionsOriginal edition
Original edition, later printing
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