The Way of the Tiger
Taiga no ansatsukyo [タイガー暗殺拳] (Japanese)
La Vengeance du Ninja (French)
Avenger (Video Game)
The Way of the Tiger (Video Game)
(Original British edition, British edition with "General $3.95" on cover, American edition)
Villeneuve, Mylène (Fabled Lands Publishing reissue)
1985 (Original British edition)
August, 1988 (American edition)
February 24, 2014 (Fabled Lands Publishing reissue)
0340377879 / 9780340377871
(Original British edition)
0425110524 / 9780425110522 (American edition)
1909905100 / 9781909905108 (Fabled Lands Publishing reissue)
419 sections (numbered 1-420, with 356 missing) |
UK£1.75 (Original British edition)
|User Summary:||As a ninja trained in the deadly Way of the Tiger, you must leave your island home to stop evil monk Yaemon from performing a ritual that will leave your god trapped in the hellish Inferno.|
This is a good start to the series. The plot is fairly gripping as you track Yaemon and his allies from town to town, though it might have been more dramatic if more emphasis was placed on your character's need for revenge against Yaemon for killing his foster father. The writing is mostly solid, only really suffering from the occasional awkward expression (my favourite: "Looking quickly around you can see that the Reavers, with their ear-rings and scimitars are more than a match for the crew" - if only my crew had thought to arm themselves with ear-rings!) and there is the odd piece of sloppiness: minor inconsistencies where the authors assumed you reach a section by a certain route when you could have got there via another. There's nothing major though and Smith and Thomson should be commended for bringing the world of Orb to life so well. Orb feels more like a place people might actually live in than the standard fantasy world. The book also has quite a few good set pieces, the highlights of which are a creative tournament that you can enter and an infiltration of a castle. These ensure that the book will stay in your memory. Bob Harvey's artwork is also memorable even if it's rarely very pretty.
Probably the most striking aspect of this series, though, are the battles, which rather than being simple affairs dealt with in one paragraph, require you to choose repeatedly how to attack: perhaps you could try a kick to your enemy's head or try throwing him and then punching while he's on the ground? It's certainly more interesting than battles in the likes of Fighting Fantasy or Lone Wolf, though it does begin to get a tad repetetive after a while. Jamie Thomson improved the battle system in his later Eternal Champions books, where battles were always very different from each other as they relied more on you adapting your styles of fighting depending on your situation. What lets the book down more though is that the special ninja skills that you may choose between are unbalanced - some are useful in a variety of sitautions while some are very rarely useful at all. While making all skills equally useful would negate the point of choosing between them, it would be better if they all got at least some representation in the book.
The book's difficulty is about right. Battles are tough, but never unfairly so, and the book does give you a variety of options in getting to your final goal, although some methods are definitely easier than others. Avenger! also succeeds in rewarding you for thinking like a ninja assassin. Often it is better to be cautious, cowardly or treacherous than to act in the noble way expected by most other gamebooks. All this makes for a very interesting gamebook and hopefully its minor flaws will be improved upon in the later books.
dArtagnan mentions that "While making all skills equally useful would negate the point of choosing between them, it would be better if they all got at least some representation in the book."
This isn't quite right -- each of the eight optional skills may be used at least three times in the book. It is true that how often one can use each skill is quite varied -- without spoilers as to which skill, the skills are usable 19, 14, 14, 5, 5, 3, 3, and 3 times. However, how commonly usable a skill is doesn't always relate to its utility for winning. Some of the most commonly usable skills are most useful during the early and mid game; some of the rarely usable skills can be very helpful in the late game. Further, some of the most commonly available skills are more often available in a negative way, with invitations to use them that are mistakes resulting in injury or death.
As far as gamebook series go, Way of the Tiger is vastly underrated. It's a shame that there were only 6 books published in the series, because it is one of the best written gamebook series I've ever encountered. The author is able to flesh out the world of Orb and the various characters without over-writing the book or making it boring. The combat is well-described, but the system may take some getting used to for people who are new to playing gamebooks. There are some similarities to Lone Wolf (each book continues where the other leaves off, you gain a new Ninja ability for each book you complete). Avenger! is an excellent start to a series that was likely cut short before its time.
|Special Thanks:||Thanks to dArtagnan for the plot summary, to Ryan Lynch for the original British cover images, and to Jeremy Douglass for pointing out the unused section number.|
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Known EditionsAmerican edition
British edition with "General $3.95" on cover
Fabled Lands Publishing reissue
Original British edition
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