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Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Character Advancement
Game System : Combat
Game System : Inventory Management
Game System : Randomization Method : Dice
Game System : Scores
Game System : Skill Selection
Genre : Science Fiction
Licensed Property : Video Game Tie-In
Target Age Group : Older Children
Target Age Group : Teenagers
Writing Style : Present Tense
Writing Style : Second Person
This pair of gamebooks is based on a Sega fighting video game. As one would expect, the books feature a combat-oriented game system. Character attributes are Speed, Endurance, Power, Recovery, Defense and Equilibrium; the reader is given points to assign to these at the start of play, and their values can change over time. There are also Life Points to keep track of and a variety of Special Moves which can be learned during play and executed by using Inner Strength points. Every character has a specialized Fighting Style (Savate, Kung Fu, Karate, Aikido, Jujitsu, Kickboxing or Ninjutsu), and it is possible to collect inventory items during play. Characters from the first book may be carried over to the second, which inexplicably shares the title of the second Fighting Fantasy adventure.
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