Fighting Fantasy (1982-1995, Puffin)
Fighting Fantasy (2002-2007, Wizard Books Series 1) — no. 16
Fighting Fantasy (2017-, Scholastic) — no. 16
The Anniversary Collection (Collection)
Regresso à montanha de fogo (Portuguese)
Retorno à Montanha de Fogo (Portuguese)
Retour à la montagne de feu (French)
The Warlock of Firetop Mountain (Role-Playing Material)
(Original (Dragon, Bronze text, Number spine only) - cover; Original (Dragon, Black text) - cover)
McKenna, Martin (Original (Dragon, Bronze text, Number spine only); Wizard S1 (Special), UK printing (C&W); Original (Dragon, Black text); Wizard S1 (Standard), UK printing (C&W); Wizard S1 (Standard), UK printing (Clays))
July, 1992 (Original (Dragon, Bronze text, Number spine only))
December 4, 2003 (Wizard S1 (Special), UK printing (C&W))
October 1, 2020 (Scholastic (Porthole) - Scheduled)
0140360085 / 9780140360080
(Original (Dragon, Bronze text, Number spine only), Original (Dragon, Black text))
0702305715 / 9780702305719 (Scholastic (Porthole))
184046481X / 9781840464818 (Wizard S1 (Special), UK printing (C&W))
400 sections (Original (Dragon, Bronze text, Number spine only), Original (Dragon, Black text), Wizard S1 (Standard), UK printing (C&W), Wizard S1 (Standard), UK printing (Clays), Wizard S1 (Special), UK printing (C&W))
272 pages (Scholastic (Porthole))
The Warlock of Firetop Mountain was one of my favourite gamebooks - so much to explore, fairly easy but a plot twist to make it fully replayable. So why should this be any different?
Return to Firetop Mountain starts very strongly with a fast-paced march to the mountain, meeting a wizard along the way (and a horribly strong doppelganger!) The writing is better than the original; however, in typical Livingstone style, the book is very piecemeal... "do you want to enter the door or continue up the passageway" appearing over and over again, rather than Jackson's more exciting "Maze of Zagor" approach - in fact, the Maze of Zagor has disappeared from here altogether!
The first time I read Return, I thought it was pretty amazing. The dark atmosphere is prominent and the book was exciting as I met new enemies. Great illustrations too, by Martin McKenna. However, the book doesn't really have much replay value, and it's a little linear. I kept replaying the book and scouring the dungeon to find an iron key, just to find that it was somewhere very near start of the adventure... annoying to come so far and miss that!
However, eventually I did find it and all the dragon's teeth, and I finally reached Zagor. But since he is SKILL 11 and you will be very weak by the time you meet him, you don't really have much chance... I confess I cheated.
Overall, it's above standard Fighting Fantasy, but don't try it if you give in easily to frustration!
|Errata:||You can acquire the same tooth in two places. When you find it, it is said to be bronze, but in section 280, it says that it is made of silver. Sections 133-134 have been printed in a different font from the rest of the book by accident.|
|Special Thanks:||Thanks to Nicholas Campbell for the gold-logo cover scan, Ben Nelson for the character sheet, and Gartax for the errata.|
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Known EditionsOriginal (Dragon, Bronze text, Number spine only)
Original (Dragon, Black text)
Wizard S1 (Standard), UK printing (C&W)
Wizard S1 (Standard), UK printing (Clays)
Wizard S1 (Special), UK printing (C&W)
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