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Game System : Skill Selection

Just as some books require that players keep track of a character's inventory, others also require the selection of less tangible characteristics like magic spells known or proficiencies in certain useful activities. Most books that feature skills require the reader to pick a limited number of abilities from a list before beginning the game; some also allow more skills to be learned during play or as the result of successfully completing an adventure. Sometimes certain skills are required in order to make certain choices, and other times skills allow other rules to be bent in some manner.

A

Advanced Fighting Fantasy
Australian Adventure Gamebooks
Autumn Snow

C

Catacombs Solo Quest
Coleção RPG

D

Dangerous Worlds
The Dark One

E

Epic Adventure Game Books
Eternal Champions

F

Fabled Lands
Fantom Empires
Fighting Fantasy: Amateur Adventures

G

Gamebook Adventures: The Warlock of Firetop Mountain
Guía básica del juego de rol

H

Heavy Metal Thunder
Histoires à jouer - Sherlock Holmes

K

King Arthur

L

Lamentations of the Flame Princess
Lands of Delorian
The Last Battledroid
Legendmaker
Leyenda ëlfica
Lone Wolf
Lone Wolf (BulkyPix)
Lone Wolf Reissues

M

The Magnamund Companion
Les messagers du temps

N

Neige d'Automne

Q

Quasar - Saga
Quasar - Solo

R

The Rangers of Taradoin

S

SoloQuest
Superpouvoirs

W

The Way of the Tiger
The World of Lone Wolf

Y

Your Party Needs You