Demian's Gamebook Web Page

Series - Break

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Language:English
Categories: Complexity Level : Advanced (Full Game System)
Complexity Level : Basic (No Game System)
Complexity Level : Intermediate (Some Game Elements)
Format : Paperback
Game System : Achievements
Game System : Character Advancement
Game System : Randomization Method : Dice
Game System : Randomization Method : In Book
Game System : Skill Selection
Genre : Abstract Strategy
Genre : Adventure
Genre : Historical Fiction
Target Age Group : Adults
Writing Style : Present Tense
Writing Style : Second Person

In the Break system series, you don't just read a story, you'll play it. Each book is a standalone heist adventure, yet they all connect to form an overarching narrative that follows your journey as an evolving thief. This series ramps up progressively, to turn you from a passive reader into an active player.

Your journey begins with The Spring Break. Set in 1970s Hawaii, this prequel story drops you into an urgent pawn shop heist, an initiation into the world behind the Break system. It serves as a natural entry point into both the unfolding narrative and the deeper mechanics at play, laying the groundwork for everything to come.

The interactivity begins with The Summer Job, a branching story set in an open world, against the backdrop of Kyoto’s Gion Matsuri festival. This first mission is a high-stakes heist where your choices alone determine your path and shape dozens of potential outcomes.

The stakes and complexity rise in The Fall Affair. You’ll travel to an old, haunted casino in Ontario to find a doomsday device with a secret link to your past. Here, the narrative evolves, blending your decisions with dice-rolling mechanics to create a mix of choice and chance.

This adventure culminates in The Winter Mission, which ties up the overarching story. Set in the Swiss Alps during the December holiday season, this finale challenges you to assemble a team for a daring rescue. This gamebook introduces strategic elements like planning and team management, preparing you for what's next.

Upon completing the gamebooks, you'll be ready for the ultimate challenge: The Break System. This master rulebook -- which includes an annotated version of The Spring Break as its tutorial -- will provide all the tools you'll need to create and play your own ongoing heists!

Gamebooks

2. The Summer Job: a Break system gamebook
3. The Fall Affair: a Break system gamebook
4. The Winter Mission: a Break system gamebook

Novellas

1. The Spring Break: a Break system prequel

Rulebooks

5. The Break System: tutorial and rulebook for the solo roguelite heist game

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