4. Star System Tenopia
Author: Richard Brightfield
Illustrators: Catherine Huerta (cover), David Perry (interior)
First Published: September, 1986
ISBN: 0-553-25637-8
Length: 131 pages
Number of Endings: 1
Plot Summary: Life is never easy. Just as you think you're on your
way home, space pirates attack your ship and force you to track down an
alternate means of transport: the well-hidden emergency Galactic Patrol
starship.
Translation: Spanish
My Thoughts: Time to get out the notebook again... Like the first
book in the series, there are a lot of weird place names to remember (some of
which differ by only a single letter), and you'll almost certainly have to
write them down if you wish to correctly answer the "have you been to
this place before?" questions. Despite this annoyance, the book is
entertaining; much of the challenge lies in collecting five words which make
up a code needed to activate the starship you seek. "Collect the
parts" is certainly a classic gamebook objective, and it's done well
(though without much innovation) here. Unfortunately, though, the book
suffers from excessive linearity at times. The first section of the story is
seven pages long (not including illustrations), and there are several points
where the reader isn't given a choice when he or she really should be able to
make one (why, for example, would you want to fly directly into a pirate
base?). Perhaps the original manuscript was longer than the publisher wanted
and some choices had to be edited out. Despite its problems, though, the
book is fun, and it definitely ends the series on a high note.