These adventures, each based on a popular series of fantasy novels, use a game system (designed by SwordQuest author Bill Fawcett) that appears to be inspired by Dungeons & Dragons based on the six attributes it uses: Strength, Intelligence, Wisdom, Constitution, Dexterity and Charisma. Players also keep track of Hit Points and manage their inventory of collected items. A simple combat system is included which consists simply of rolling three dice and comparing them to a "to-hit" value. Compared to the average gamebook of this complexity level, the books have a smaller number of longer sections.
Gamebooks1. Anne McCaffrey's Pern: Dragonharper
2. David Drake's Dragon Lord: Storm of Dust
3. Robert Silverberg's Majipoor: Revolt on Majipoor
4. C. J. Cherryh's Morgaine: The Witchfires of Leth
5. L. Sprague De Camp and Fletcher Pratt's Incomplete Enchanter: Prospero's Isle
6. Steven Brust's Jhereg: Dzurlord
7. Christopher Stasheff's Warlock of Gramarye: A Warlock's Blade
8. Piers Anthony's Xanth: Encyclopedia of Xanth
9. Lynn Abbey's Rifkind, Daughter of the Bright Moon: Warhorn
10. Roger Zelazny's Amber: Seven No-Trump
11. Katherine Kurtz's Deryni: Deryni Challenge
12. Anne McCaffrey's Pern: Dragonfire
13. Piers Anthony's Xanth: Ghost of a Chance
14. Robert Heinlein's Glory Road: Fate's Trick
No comments available.
Please log in to leave a comment.