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Berkley (Pacer imprint) -- United States
Grafton Books (Dragon imprint) -- United Kingdom
Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Combat
Game System : Randomization Method : Dice
Game System : Randomization Method : In Book
Game System : Scores
Genre : Historical Fiction
Target Age Group : Older Children
Writing Style : Present Tense
Writing Style : Second Person
Historiska soloäventyr (Swedish)
Real life gamebooks (Italian)
Sommer & Sørensens spillebøger (Danish)
Spielbuch-Abenteuer Weltgeschichte (German)
These gamebooks allow the reader to experience the events of various historical periods, from the eleventh century through the nineteen-eighties, first-hand. In each book, the reader creates a character by distributing fifty points between seven different attributes and skills (which vary from book to book, since some involve the use of equipment specific to the time). These skills are then tested against a roll of two six-sided dice whenever they must be used. In most of the books, the reader must also keep track of Wounds, which are equal to half of his or her Strength attribute; in the adventures with modern weaponry, however, a single hit is enough to kill the main character, so tracking Wounds is unnecessary. The books were first published in England, where they were simultaneously released in hardback (by André Deutsch) and paperback (by Dragon); a couple of years later, three titles were released in the United States by Berkley Pacer under new, shorter titles.
Real Life Gamebooks #2 Character Sheet
Real Life Gamebooks #7 Character Sheet
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