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Zork

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Language:English
Alternate Title: Infocom Books
Publishers: Penguin (Puffin imprint) -- United Kingdom
Tor Books -- United States
Categories: Complexity Level : Basic (No Game System)
Format : Paperback
Game System : Scores
Genre : Fantasy
Licensed Property : Video Game Tie-In
Product Family : What-Do-I-Do-Now?
Target Age Group : Older Children
Writing Style : Present Tense
Writing Style : Third Person
Translated Into: El reino de Zork (Spanish)

These books, based on the popular Infocom computer game series of the same name, are part of the What-Do-I-Do-Now collection of gamebook series. The books are written in the third person and follow the adventures of Bill and June, two schoolchildren who are magically transported to the land of Zork, where they become young adventurers Bivotar and Juranda. There are no game mechanics here beyond the requisite choice-making, though there are a few interesting features. Each ending has a score associated with it, and most offer the opportunity to go back and try the other option; only one ending in each book is victorious. Additionally, some books in the series feature sections designed solely to punish readers who might be tempted to cheat.

The Zork adventures were first published in the United States and Canada by Tor, but Puffin issued three slightly larger-format British editions in 1984.

Several years after its original release, the third book in this series was made freely available over the Internet (though this version can only be read in a web browser).

Gamebook

1. The Forces of Krill
2. The Malifestro Quest
3. The Cavern of Doom
4. Conquest at Quendor

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