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One of the earliest competitors to Dungeons & Dragons, Ken St. Andre's Tunnels and Trolls role-playing game carved out a niche by being somewhat less complex than the competition and by providing a long line of solitaire adventures. Indeed, Tunnels and Trolls was the first role-playing game to support solitaire play, and a number of its adventures still remain in print. Many of the adventures have gone through multiple editions (and sometimes dramatic rewrites), evolving from amateurish efforts into professional-looking products. Several adventures were released in England in 1986 in two-book combined volumes (except for City of Terrors, which was released by itself). These editions were edited to remove some mild sexual content and had simplified rules included so that they could be played as stand-alone gamebooks as well as solitaire role-playing adventures. In more recent years, many titles have become available in electronic formats as well.
CollectionsThe Amulet of the Salkti and Arena of Khazan (Arena of Khazan and 1 more item)
Captif d'Yvoire and Beyond the Silvered Pane (Captif d'Yvoire and 1 more item)
Deluxe Tunnels & Trolls Adventurers Compendium (Circle of Ice and 9 more items)
Gamesmen of Kasar and Mistywood (Mistywood and 1 more item)
Naked Doom and Deathtrap Equalizer Dungeon (Naked Doom and 1 more item)
Sword for Hire and Blue Frog Tavern (Blue Frog Tavern and 1 more item)
Role-Playing GamesDeluxe Tunnels & Trolls (Abyss)
Tunnels and Trolls 1.0
Tunnels and Trolls 2.0
Tunnels and Trolls 3.0
Tunnels and Trolls 4.0
Tunnels and Trolls 5.0
Tunnels and Trolls 5.5
Tunnels and Trolls 7.5
Tunnels and Trolls: The Complete Fantasy Game Rule Book
Role-Playing MaterialsTake the Money
The Vaults of K'Horror
Solitaire AdventuresA Computer Generated Dungeon
Pocket Adventure 1: Goblin Lake
Pocket Adventure 2: Abyss
Pocket Adventure 3: Circle of Ice
1. Buffalo Castle
2. Deathtrap Equalizer Dungeon
4. Naked Doom
5. Dargon's Dungeon
8. Beyond the Silvered Pane
9. City of Terrors
10. Sorcerer Solitaire
11. Sword for Hire
12. Arena of Khazan
13. Sewers of Oblivion
14. Sea of Mystery
15. Blue Frog Tavern
17. Gamesmen of Kasar
18. Beyond the Wall of Tears
19. Captif d'Yvoire
20. The Amulet of the Salkti
21. Red Circle
22. Caravan to Tiern
23. Dark Temple
24. When the Cat's Away (Solo for the Intellectually Challenged and 2 more items)
Tunnels and Trolls: Put Some Adventure Into Your Life Ad
from Dragon #38, page 49. Thanks to Pedro Panhoca for the scan.
Bibliography of Items About "Tunnels and Trolls"
ArticlesYou Against the System: The SF Expansion and Solitaire Gaming
Mini-AdventuresBlood and Honour
The Bullow Lands
Coming Down the Mountain: a Mystic Japanese T&T Adventure
Golden Dust, Red Death
The Legend of the __________ (adj) __________ (n)
The Mad Dwarf
The Old Dwarf Mine
The Sunk of Tarsis
Thief for Hire
Reference/Non-Fiction BooksDungeons & Desktops: The History of Computer Role-Playing Games
Solitaire AdventuresHela's House of Dark Delights
A Sworded Adventure
According to designer Ken St. Andre, he liked the alliterative nature of Dungeons & Dragons's title, but realized he couldn't use it, so he sought after something similar - his first suggestion, Tunnels & Troglodytes was soundly pooh-pooh'ed by his friends, someone suggested Tunnels & Trolls, and the rest is history.
In addition to being the 2nd FRPG (the designers of RuneQuest, a highly acclaimed FRPG, credit E. Gary Gygax for opening Pandora's box... and Ken St. Andre for proving that it could be opened again), T & T has the distinction of being possibly THE first to have a universal task resolution system, what was (and still is) referred to as "saving rolls" (possibly due to D & D's initial inspiration) but are actually attribute checks by which a character's chance of performing a task was dependant on an appropriate attribute and an assigned "difficulty rating" of the task.
T & T is now in its 5th edition (which came out sometime in 1979) and has been out of print for a while but a new version of the 5th edition rulebook (called version 5.5) will be published sometime in 2005 and will include Buffalo Castle, the first solitaire adventure for T & T.
Differences between the earlier editions (the 4th edition being the most common) and the 5th edition were fairly minimal: earlier editions had less powerful "normal" weapons while the 5th edition added the warrior-wizard as a fourth character class (before the 5th edition, the only classes were warrior, wizard and rogue... and the rogues had to make some difficult choices once they reached 7th level, being forced to choose between becoming a warrior or a wizard). The only "glitch" in using one version of the rules over the other are the fact that adventures designed for 5th edition characters might have monsters that are a bit too powerful for earlier edition characters.