Series: |
Be an Interplanetary Spy
—
no. 10 |
---|---|
Author: |
McEvoy, Seth
|
Illustrators: |
Fastner, Steve
(cover) Anderson, Darrel (interior) |
Date: |
February, 1985 |
ISBN: |
0553245325 / 9780553245325
|
Length: |
121 pages |
Number of Endings: |
24 |
User Summary: | You must capture the Planet Hunters, a trio of fiendish criminals who destroy entire planets for sport. |
Aussiesmurf's Thoughts: |
The attempt to craft slightly more interesting villains falls a little flat. The villains' oh-my-god hidden weakness is made so obvious that anyone over six can figure it out quite easily, which reduces the impact of the climax significantly. |
Demian's Thoughts: |
This is a fairly uninteresting entry in the series. None of the puzzles are particularly inspired and the plot couldn't be much more linear. |
Dtar's Thoughts: |
I really enjoyed the three different bad guys and the different rooms they were staying in. It reminded me of the different environments found in book #6. The almighty "solution" to your problems is kind of a classic sci-fi thing, so I like that. I noted that the solution to the puzzle on page 57 in the book was simply wrong. I actually cut out and made the figure in question with paper to demonstrate that the supposedly wrong answer is right. |
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