In some gamebooks, your past actions will affect your future outcomes. Since a book has no way of remembering what you have done, some gamebooks will require their readers to record codewords which indicate where they have been and what they have done. Later branches of the plot will depend on which codewords have been written down.
A B C D F G H I K L M N O P R S T U V W Y
The Adventure SquadBBack to Top ↑
A bizonytalanság börtönébenBreadman
CBack to Top ↑
Choices (expanded editions)DBack to Top ↑
Destiny's RoleDestiny's Role
Destiny's Role: Dimensions
FBack to Top ↑
Fabled LandsFalcon
Fighting Reality
Fortezza Europa
Fra Tenebra e Abisso
GBack to Top ↑
Gamebook (Watson edizioni)Grampa Barmo's Discount Game Magazine
HBack to Top ↑
Hard-BoiledHellas Heroes
Histoires à jouer - Missions spéciales
Histoires à jouer - Sherlock Holmes
Hocus & Pocus
Hocus & Pocus
IBack to Top ↑
An Interactive AdventureKBack to Top ↑
KnightmareLBack to Top ↑
Lamentations of the Flame PrincessLegend of the Wayfarer
Leyendas de Hiboria
Lost in Austen: Create Your Own Jane Austen Adventure
MBack to Top ↑
MicrodédalosMiscellaneous Works by Demian Katz
Miscellaneous Works by Prince Leopold Loewenstein and William Gerhardi
Miscellaneous Works by Shane Garvey
NBack to Top ↑
Narnia Solo GamesOBack to Top ↑
Oracle SystemPBack to Top ↑
Panurgic AdventuresRBack to Top ↑
Reality GameReboot Adventure Games
The Ren and Stimpy Special (American)
Rise of the Ancients
SBack to Top ↑
Sección 14Shadow Thief
Sherlock Holmes Solo Mysteries
Star Wars Solitaire Adventures
Star Wars: The Lost Jedi
Lo Straniero
Super Sherlock