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These books, set in the world of C. S. Lewis' famous fantasy novels, allow the reader to visit the land of Narnia. They feature a game system in which the reader may either choose a pregenerated character or create one by assigning points to six skills: Fighting, Trickery, Action, Talking, Perception and Inner Strength. These skills are then combined with rolls of two-sided dice to determine success or failure at various actions. It is also necessary to keep track of treasures and equipment and to occasionally check off "keys" which serve as codewords to track clues found and actions taken. The series ended before all of the announced titles could be released leaving only the first five books in print.
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Narnia Solo Games Box SetGamebooks
1. Return to Deathwater2. The Sorceress and the Book of Spells
3. Leap of the Lion
4. The Lost Crowns of Cair Paravel
5. Return of the White Witch
6. The Magician's Rings
7. Keeper of the Dreamstone
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from Dragon #127, page 18
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