Endless Quest Series One


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Between 1982 and 1987, TSR released 36 Endless Quest gamebooks. Most of these books were set in the Dungeons and Dragons game world, though several were based on other TSR products. The books were the most basic type of gamebook; the reader made decisions but didn't have to keep track of any rules. More advanced adventures were found in the Super Endless Quest spinoff series while simpler ones were found in the Fantasy Forest books. A second series of Endless Quest books started in 1994.

The information on this page is as complete as my collection will allow. If you find any errors or have a copy of the book I'm missing, please send an e-mail to demiankatz@gmail.com.


   1. Dungeon of Dread
Author: Rose Estes
Illustrators: Larry Elmore (cover), Jim Holloway (interior)
First Published: June, 1982
ISBN: 0-935696-86-5
Length: 128 pages (illustrations not numbered)
Game World: Dungeons and Dragons
Number of Endings: 10
Plot Summary: You are Caric, a fighter. An annoying halfling thief leads you to a dungeon containing "all the treasure in the world." In this dungeon, you battle various nasties in an attempt to get rich quick.
Collected In: The Endless Quest Collectors Set #1
Translations: French, German, Italian, Spanish
My Thoughts: Not a bad start for the series, though the "size doesn't matter" messages get annoying fast.

   2. Mountain of Mirrors
Author: Rose Estes
Illustrators: Larry Elmore (cover), Jim Holloway (interior)
First Published: June, 1982
ISBN: 0-935696-87-3
Length: 153 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 14
Plot Summary: You are Landon, an elf sent to discover why vital supply caravans have been disappearing before reaching your isolated village. You end up exploring Shanafria, a frozen mountain with some decidedly unfriendly inhabitants.
Collected In: The Endless Quest Collectors Set #1
Translations: French, German, Italian, Spanish
My Thoughts: This is one of the worst entries in the Endless Quest series due to truly awful pacing. In addition to containing long stretches where the reader doesn't have the option to make a choice, the book has a lot of pointless choices which give you the option to simply give up. If you're so bored that you wish to stop reading the book, you can close it without being given the choice to abandon the quest; the abandon hope option just wastes pages that could have been used to improve the story.

   3. Pillars of Pentegarn
Author: Rose Estes
Illustrators: Larry Elmore (cover), Harry J. Quinn (interior)
First Published: June, 1982
ISBN: 0-935696-92-X
Length: 153 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 10
Collected In: The Endless Quest Collectors Set #1
Translations: Arabic, French, German, Italian, Spanish
Plot Summary: You are Jaimie, a villager with the ability to speak with animals. You and your animal friends Fox and Owl assist a party of adventurers in exploring the ruins of Castle Pentegarn.
My Thoughts: While the story doesn't really feel right as a D&D adventure, this is a well-structured gamebook. Most of the choices dramatically affect the course of the adventure, making this book worth reading more than once, even if you get a good ending the first time.

   4. Return to Brookmere
Author: Rose Estes
Illustrators: Larry Elmore (cover), Timothy Truman (interior)
First Published: June, 1982
ISBN: 0-935696-93-8
Length: 153 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 12
Collected In: The Endless Quest Collectors Set #1
Plot Summary: You are Brion, an elven fighter. You return to your childhood home, a castle now infested with monsters, in order to reclaim it for your family.
Translations: French, German, Italian, Spanish
My Thoughts: This is a very entertaining Endless Quest book, with some interesting creatures and a variety of strange areas to explore.

  5. Revolt of the Dwarves
Author: Rose Estes
Illustrators: Larry Elmore (cover), Jim Holloway (interior)
First Published: January, 1983
ISBN: 0-88038-020-9
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 23
Plot Summary: Rebellious dwarves separate you from your parents, forcing you to attempt to survive on your own and perhaps dabble in politics.
Collected In: The Endless Quest Collectors Set #2
Translations: French, German, Italian, Spanish
My Thoughts: While there are a lot of different paths in this book, I just found it to be rather boring. The political intrigue isn't very intriguing, the dwarves aren't portrayed very well (especially in the illustrations), and the adventure is mostly uneventful.

  6. Revenge of the Rainbow Dragons
Author: Rose Estes
Illustrators: Jeff Easley (cover), Harry J. Quinn (interior)
First Published: January, 1983
ISBN: 0-88038-021-7
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 21
Plot Summary: In this sequel to Pillars of Pentegarn, you and Pentegarn are charged with practicing magic without a license. As a result, you must travel to Rainbow Castle and face three evil wizards.
Collected In: The Endless Quest Collectors Set #2
Translations: French, German, Italian, Spanish
My Thoughts: This is a pretty good entry in the series, with interesting puzzles, traps, and creatures.

 7. Hero of Washington Square
Author: Rose Estes
Illustrators: Larry Elmore (cover), Timothy Truman (interior)
First Published: May, 1983
ISBN: 0-88038-022-5
Length: 157 pages (including illustrations)
Game World: Top Secret
Number of Endings: 38
Plot Summary: The son of a secret agent is given some irradiated diamonds and gets involved in a conspiracy.
Collected In: The Endless Quest Collectors Set #2
My Thoughts: This book uses first person narration, which seems a bit odd and causes some problems when the tense shifts from past to present. Other than that, this is a pretty good gamebook, with many different paths to take and a rather large number of endings.

 8. Villains of Volturnus
Author: Jean Blashfield
Illustrators: Larry Elmore (cover), Jim Roslof (interior)
First Published: May, 1983
ISBN: 0-88038-023-3
Length: 157 pages (including illustrations)
Game World: Star Frontiers
Number of Endings: 23
Plot Summary: You are Kyiki, the son of an important Universal Minerals executive. An accident leaves you stranded on the surface of Volturnus, a planet not yet inhabited by humans.
Collected In: The Endless Quest Collectors Set #2
My Thoughts: This entry in the series is lousy science fiction, but it's not a bad adventure gamebook. If you can stand the cringe-inducing sci-fi cliches, you'll have some fun.

 9. Robbers and Robots
Author: Mike Carr
Illustrators: Larry Elmore (cover), Vernon Posey (interior)
First Published: July, 1983
ISBN: 0-88038-036-5
Length: 157 pages (including illustrations)
Game World: Top Secret
Number of Endings: 19
Plot Summary: You are Terry Morton, a young electronics expert. While on your way to show your robot to your friend, you spot some suspicious activity at your father's electronics plant and decide to investigate.
Collected In: The Endless Quest Collectors Set #3
My Thoughts: This book is pretty dreadful; it has a predictable plot, cliched and unrealistic characters, and rather slow pacing.

 10. Circus of Fear
Author: Rose Estes
Illustrators: Keith Parkinson (cover), Kevin Nichols (interior)
First Published: July, 1983
ISBN: 0-88038-037-3
Length: 157 pages (including illustrations)
Game World: Advanced Dungeons and Dragons: World of Greyhawk Setting
Number of Endings: 26
Plot Summary: You are Laela, a young orphan girl. One night, you and your friend Petra free a Pegasus from an evil circus owner and learn of a conspiracy to rule Greyhawk. Soon you are captured and forced to work in the circus.
Collected In: The Endless Quest Collectors Set #3
Translations: German, Spanish
My Thoughts: This is a fairly good Endless Quest book, and one of the few gamebooks in which the reader plays a female role. However, just because it's fairly fun to play doesn't mean it's flawless. The plot and characters are about typical for a Rose Estes book, and the phrase "zippo, chango" is used, so don't expect a completely painless read here.

 11. Spell of the Winter Wizard
Author: Linda Lowery
Illustrators: Larry Elmore (cover), Jeffrey R. Busch (interior)
First Published: August, 1983
ISBN: 0-88038-054-3
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 14
Plot Summary: You are Omina, the stepchild of the Wizard of Eternal Spring. When your ailing stepfather is captured by the Winter Wizard, you must find a cure for his illness and rescue him.
Collected In: The Endless Quest Collectors Set #3
Translation: German
My Thoughts: This is a fairly challenging gamebook, with a less predictable solution than most of its predecessors. However, apart from taking a few reads to reach a happy ending, it's not all that engaging a book.

 12. Light on Quests Mountain
Authors: Mary L. Kirchoff and James M. Ward
Illustrators: Keith Parkinson (cover), Steve McAfee (interior)
First Published: August, 1983
ISBN: 0-88038-055-1
Length: 157 pages (including illustrations)
Game World: Gamma World
Number of Endings: 14
Plot Summary: You are Ren. With two of your friends, you set off on a coming-of-age quest to discover the source of the mysterious lights atop a mountain near your village.
Collected In: The Endless Quest Collectors Set #3
My Thoughts: This is definitely an above-average Endless Quest book. The characters are a bit more interesting than usual, and the Gamma World setting is a pleasant change from the usual D&D stuff.

 13. Dragon of Doom
Author: Rose Estes
Illustrators: Clyde Caldwell (cover), Harry J. Quinn (interior)
First Published: November, 1983
ISBN: 0-88038-100-0
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 13
Plot Summary: You are Morgan, a young magic user. When you and your pseudo-dragon companion are sent to release your uncle from a 900-year exile, you discover that he plots to destroy the world with the help of an ancient dragon.
Translations: German, Spanish
My Thoughts: This is a satisfying read; it manages to give at least a little bit of the feel of an epic fantasy in its relatively few pages.

 14. Raid on Nightmare Castle
Author: Catherine McGuire
Illustrators: Jeff Easley (cover), Jim Holloway (interior)
First Published: November, 1983
ISBN: 0-88038-101-9
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 20
Plot Summary: You are Kyol, a human orphan raised by Elves. When a great Elven leader is captured, you have an opportunity to prove your worth.
Translations: German, Spanish
My Thoughts: Like some of the previous books, this includes whiny talking animals... Apart from that annoying detail, it's not a bad read.

 15. Under Dragon's Wing
Author: John Kendall
Illustrators: Larry Elmore (cover), Sam Grainger (interior)
First Published: February, 1984
ISBN: 0-88038-076-4
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 17
Plot Summary: You are Treon, a young prince sent far away from your besieged kingdom for your own protection. You believe strongly, however, that the best way to save your home would be to summon a dragon...
Translations: French, Spanish
My Thoughts: This is a pretty good book, though it's hard to figure out exactly where its story fits into the Dungeons and Dragons multiverse (in it, dragons have been gone for several centuries, but this is definitely not set in the world of Krynn). Probably the most notable thing about the book is that it's the first book with the appearance that would last for the rest of this series; while the cover material and layout changed frequently during the first fourteen books, it was consistent from here on (until, of course, the second Endless Quest series was released).

 16. The Dragon's Ransom
Author: Laura French
Illustrators: Clyde Caldwell (cover), Doug Chaffee (interior)
First Published: February, 1984
ISBN: 0-88038-077-2
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 19
Plot Summary: The land of Oon is guarded by a gold dragon. The dragon, reasonably enough, expects payment for his service. You, a cleric named Loendal, are the latest adventurer chosen to find treasure for the dragon.
Translations: French, Spanish, Swedish
My Thoughts: This is an excellent entry in the series... It captures the feel of a Dungeons and Dragons game about as well as any book of its type possibly could, featuring a party of adventurers with diverse skills encountering a series of varied challenges. The book's worst flaw is weak characterization, but that's a common problem in gamebooks.

 17. Captive Planet
Author: Morris Simon
Illustrators: Clyde Caldwell (cover), Sam Grainger (interior)
First Published: July, 1984
ISBN: 0-88038-078-0
Length: 157 pages (including illustrations)
Game World: Star Frontiers
Number of Endings: 16
Plot Summary: While away at school you have difficulty communicating with your parents at home; something terrible is going on and you must investigate.
Translation: French
My Thoughts: This is a very frustrating book. Not only is it quite difficult to get through, it has no particularly satisfactory ending; even the "best" endings are ambiguous. Perhaps a sequel was planned to resolve the loose ends, but if so it was never written.

 18. King's Quest
Author: Tom McGowen
Illustrators: Ben Otero (cover), Kevin Nichols (interior)
First Published: July, 1984
ISBN: 0-88038-079-9
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 28
Plot Summary: A dying man gives you and your brother a mission - the two of you must find a cave containing the bones of a king and put them to rest. If you can accomplish this, you'll receive a considerable amount of treasure!
Translations: French, Spanish, Swedish
My Thoughts: This is a pretty good book. There are a lot of paths through it, the writing is fairly good and many of the encounters are interesting. The biggest flaw is that some of the battles in the book are won a bit too easily (at least when you take into consideration how hard they'd be in an actual roleplaying session), but this problem shows up in many of the books in this series and is almost unavoidable without a combat system.

 19. Conan the Undaunted
Author: James M. Ward
Illustrators: Clyde Caldwell (cover), Doug Chaffee (interior)
First Published: June, 1984
ISBN: 0-88038-120-5
Length: 157 pages (including illustrations)
Game World: Hyboria
Number of Endings: 16
Plot Summary: A mortally wounded knight charges you and your friend to a death quest, forcing you to carry a warning to the city of Galparan before it is attacked by rebel Bossonian March Riders.
Translation: French
My Thoughts: This is a fairly good gamebook, though I don't know how successful it is at portraying Conan and his world since I'm mostly unfamiliar with Robert E. Howard's work. The strange thing about this book and the following book, number twenty, is that their publication date is June, 1984 while the previous two books (seventeen and eighteen) were apparently released in July of that year. It's not unheard of for series books to be published out of order, but I have no idea why it happened in this particular case. I suppose it might have something to do with the remarkable similarity between the plots of this book and King's Quest, the book which precedes it numerically, but I'm not sure how releasing the books out of order would really correct that problem.

 20. Conan and the Prophecy
Author: Roger E. Moore
Illustrators: Keith Parkinson (cover), Sam Grainger (interior)
First Published: June, 1984
ISBN: 0-88038-121-3
Length: 157 pages (including illustrations)
Game World: Hyboria
Number of Endings: 16
Plot Summary: You protect an old beggar from attack and he tells your future in return -- you are destined to have a night of adventure.
Translation: French
My Thoughts: This book takes place about three years after the preceding one, though there's no real connection between the two books (which isn't surprising since they were most likely written simultaneously). This book is mainly just a collection of random encounters; it doesn't have much in the way of a plot. Still, it manages to be fun and offers a variety of different adventures. It also has a rather Lovecraftian creature on the cover for those who like such things...

 21. Duel of the Masters
Author: Chris Martindale
Illustrators: Clyde Caldwell (cover), Keith Parkinson (interior)
First Published: September, 1984
ISBN: 0-88038-154-X
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 18
Plot Summary: You are Rand, a young fighting monk. You are asked to help prevent a war between two kingdoms in order to put your abilities to use outside the temple and gain the experience you need to act as a master.
Translation: Spanish
My Thoughts: This book could have been a lot better, but due to rather poor writing and some disjointed connections between sections, it's fairly weak and uninvolving.

 22. The Endless Catacombs
Author: Margaret Weis (credited as Margaret Baldwin Weis)
Illustrator: Jeff Easley
First Published: September, 1984
ISBN: 0-88038-162-0
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 19
Plot Summary: You are an orphan visiting a town with the gypsies who have raised you. During your visit, you learn about your past and get involved in an important mission.
Translation: Spanish
My Thoughts: This is a truly awful book, which disappoints me greatly; Margaret Weis is certainly capable of doing better than this. The story aspect of the game is cliched but not too bad and certainly more developed than is usual for a gamebook. It's the game aspect that's terrible. There are really no choices anywhere in the book that have any purpose. Either a choice has an obvious correct answer (things like "Do you help your friends or do you run away and give up?") or you end up winding in circles until you eventually reach the correct answer anyway. This would have worked better as an ordinary novel, except that it wouldn't have been a very good one.

 23. Blade of the Young Samurai
Author: Morris Simon
Illustrator: Clyde Caldwell (cover), Gary Williams (interior)
First Published: November, 1984
ISBN: 0-88038-155-8
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 17
Plot Summary: You are a young samurai sent by your emperor of Nippon to retrieve the three magical items that your now missing father searched for years ago.
Translation: French
My Thoughts: After a weak start, this book turns out to be a fairly satisfying fantasy quest containing some interesting locations and characters. The book's setting is a bit mysterious, though; it has little to do with the traditional Dungeons & Dragons game and was written before the Oriental Adventures expansion came out for AD&D. Also mysterious is how page 133 was accidentally left blank after the eleventh line of text. This problem was corrected in many copies of the book by the inclusion of a glossy sticker containing the missing text, though the error can't have been caught before the book was released, since I've managed to find an uncorrected copy showing no signs of a sticker.

 24. Trouble on Artule
Author: Catherine McGuire
Illustrator: Jeff Easley (cover), Mitchell O'Connell (interior)
First Published: November, 1984
ISBN: 0-88038-169-8
Length: 157 pages (including illustrations)
Game World: Star Frontiers
Number of Endings: 19
Plot Summary: You are Merrill, a human exchange student living on the distant world of Artule while your father works on establishing a trade agreement. During your time on Artule you must deal with prejudice and investigate a conspiracy.
My Thoughts: This book means well but isn't particularly good. It shares some of the themes of alienation used in Raid on Nightmare Castle, Catherine McGuire's earlier entry in the series, but nothing terribly inspired occurs. For the most part this is a typically ridiculous science fiction gamebook.

 25. Conan the Outlaw
Author: Roger E. Moore
Illustrators: Keith Parkinson (cover), Ron Randall (interior)
First Published: December, 1984
ISBN: 0-88038-222-8
Length: 157 pages (including illustrations)
Game World: Hyboria
Number of Endings: 14
Plot Summary: Having escaped from slavery you must flee from the minions of the evil witch responsible for your former fate.
My Thoughts: This book is quite fun to read; like the other Conan books in this series it's somewhat different from the more standard D&D stuff in the way the story unfolds, especially in the introductory section, and this difference makes it fairly interesting. This book also has both a clear objective to aim for and a variety of paths to follow, making for entertaining gameplay.

 26. Tarzan and the Well of Slaves
Author: Douglas Niles
Illustrators: Larry Elmore (cover), Ben Otero (interior)
First Published: January, 1985
ISBN: 0-88038-206-6
Length: 157 pages (including illustrations)
Game World: Earth
Number of Endings: 14
Plot Summary: You wander the jungle in search of the people responsible for the abduction of some of your followers.
Translation: French
My Thoughts: I really don't understand why this series includes Tarzan books. It just doesn't make sense to me. In any case, this book definitely feels a bit out of place, though it isn't too bad if you can tolerate the many irritating cliches of the "mighty jungle man" genre.

 27. Lair of the Lich
Author: Bruce Algozin
Illustrators: Jeff Easley (cover), Jim Roslof (interior)
First Published: March, 1985
ISBN: 0-88038-212-0
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 16
Plot Summary: You must recover your father's stolen spell book from a lich which has taken up residence in Castle Necropolis, an evil place near your home.
Translations: French, Spanish
My Thoughts: This book meets two of the conditions which generally please me: it has a fair amount of internal consistency and an obvious mission to complete. Unfortunately it doesn't work out too well... First of all, it has an irritating companion character. I really don't understand why so many gamebooks include irritating companion characters, but they do, and this is one of them. Also an annoyance is its unfaithfulness to D&D, especially in terms of spell casting... Of course, in an actual role-playing session nothing like this book would ever come about anyway. Overall, the book isn't a total failure, but I didn't find it particularly satisfying.

 28. Mystery of the Ancients
Author: Morris Simon
Illustrators: Keith Parkinson (cover), Doug Chaffee (interior)
First Published: May, 1985
ISBN: 0-88038-217-1
Length: 157 pages (including illustrations)
Game World: Gamma World
Number of Endings: 12
Plot Summary: Your sister is badly injured in an explosion and you must find a way to heal her... Unfortunately, good healing is hard to find in your post-apocalyptic world.
Translation: Spanish
My Thoughts: This, the second Gamma World adventure in the series, is a fairly good book; it does a nice job of portraying various details of its interesting setting. It's not as good as Light on Quests Mountain and it took me a while to get into, but ultimately it's a pretty good adventure.

 29. Tower of Darkness
Author: Regina Oehler Fultz
Illustrators: Jeff Easley (cover), Mark Nelson (interior)
First Published: July, 1985
ISBN: 0-88038-204-X
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 15
Plot Summary: While attempting to impress a new friend, you find yourself entering the ruined tower that your mother disappeared in two years ago.
Translations: French, Spanish
My Thoughts: This book wasn't nearly as good as it could have been. It has a clear mission and some puzzles to solve, but the reader is more or less led by the hand through the story. There are a few choices that require a bit of thought and there are some places where the story isn't completely linear, but for the most part, it's quite obvious which the "right" choice is.

 30. The Fireseed
Author: Morris Simon
Illustrators: Larry Elmore (cover), Jeffrey Butler (interior)
First Published: October, 1985
ISBN: 0-88038-171-X
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 15
Plot Summary: You are Davin Farold, a mercenary travelling home to prove your worth to a father who disapproves of your profession. Unfortunately, a decidedly purposeful storm gets in the way of all this, leaving you to a dangerous mission.
Translation: Spanish
My Thoughts: This is a bit of an unusual story for the series; rather than having a more or less ineffectual child as the protagonist, the reader here gets to control a relatively competent teenaged warrior. The content of the story is similarly mature, being decidedly gruesome at quite a few points and avoiding the heavy-handed moralizing found in some of the early books in the series. As a result, this definitely feels a lot more like a "real" D&D adventure than most Endless Quest books do, and this makes it a fairly satisfying read. What prevents it from being a wonderful gamebook, however, is its very linear design. Most of the choices are of the "if you're right, you go on, if you're wrong, you die" variety, and those that aren't ultimately lead to the same places anyway... This linearity works fine for telling the story, but there's only really one story getting told here, so it's not exactly a stand-out piece of interactive fiction. Also, while I'm complaining, I should point out that the main character has a beard in the text, but not in the illustrations. Oh well...

 31. Tarzan and the Tower of Diamonds
Author: Richard Reinsmith
Illustrators: Jeff Easley (cover), Jeffrey Butler (interior)
First Published: December, 1985
ISBN: 0-88038-205-8
Length: 157 pages (including illustrations)
Game World: Earth
Number of Endings: 13
Plot Summary: As Tarzan, you come across a plane wreck while trying to rescue a lioness from poachers. Eventually, your explorations lead you to something bigger and more exciting...
My Thoughts: Well, it's another Tarzan book, and I still don't understand what they have to do with the rest of this series. I also don't understand why this seems to be set in the present day; I'm no Tarzan expert, but I'm pretty sure the stories are supposed to take place in the early part of the twentieth century. Still, while I'm not a Tarzan fan, I did enjoy the story at least a little -- it eventually turns into an archaelogical adventure of the Indiana Jones variety, and it's fun if a bit silly. My biggest complaint is with the flow of the story. A lot of sections are re-used, so it's often possible to pick a choice that you rejected earlier. Normally I like this sort of thing, but here it leads to a lot of redundancy; I found myself learning certain facts about the story two or three times during the same reading! It's not really a big deal, but it's a sign of poor editing, and it detracts from the sense of immersion in the story.

 32. Prisoner of Elderwood
Author: Bruce Algozin
Illustrators: Jeff Easley (cover), Gary Williams (interior)
First Published: February, 1986
ISBN: 0-88038-283-X
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 14
Plot Summary: You are Redmond Longbow, and you have taken up a career of thievery in order to free your people from an invading king's army. Just recently, however, you and your friends have been captured...
Translation: Spanish
My Thoughts: Like Bruce Algozin's earlier entry in the series, Lair of the Lich, this book has flaws -- not only does it fail to capture the feel of D&D very effectively, but it also is weighed down by some rather uninteresting companion characters and a downright unpleasant and irritating hero. There's also at least one major error that the copy editor should have noticed -- on page 33, Tindle the magician is named instead of Thorn the bird! The book does have a few redeeming features, however, most notably its extensive use of descriptions of smells to build atmosphere; writing about senses other than sight and sound definitely does have the potential to increase the immersiveness of gamebooks. Also interesting is the portrayal of conquering King Cradack; unlike every other character in the book, he's not a boring stereotype, and his ambiguous alignment makes the book's scenario a bit more interesting than it would otherwise have been. These touches help the book, but they don't save it from being a fairly uninteresting read. It is, at best, average.

 33. Knight of Illusion
Author: Mary L. Kirchoff
Illustrators: Clyde Caldwell (cover), Sam Grainger and Jim Holloway (interior)
First Published: June, 1986
ISBN: 0-88038-284-8
Length: 159 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 10
Plot Summary: As a young cavalier, you must face the conspiracy behind a series of orc raids in your kingdom.
Translation: Spanish
My Thoughts: This book is interesting in that it somehow manages to combine this series' use of young and inexperienced characters with a fairly accurate portrayal of the Dungeons & Dragons world. For the most part, the story's events fit in with the D&D rules, and this makes it a more-satisfying-than-usual read for fans of the game. The book has a number of flaws, however. First of all, quite a few fans of the Pool of Radiance computer game and novel were probably confused by the fact that this book bears the exact same cover art as those better-known products despite being completely unrelated to them -- I've always been a bit annoyed by TSR's recycling of artwork, and this is one of the most blatant examples. At least the book includes a scene which matches the artwork -- one wonders if the story was actually written around the painting or if the reuse of artwork simply proved convenient because of plot elements that were already there. Another flaw is the writing, which is a little sloppy in several ways. It's irritatingly preachy at times, and a few plot points are repeated unnecessarily (and at least one minor one is missed) when the reader follows certain paths. The book also frequently breaks the reader's immersion in the story by referring to the player character's father by his first name. In a third-person book, this wouldn't be a problem, but in a second-person one, it's confusing; most people don't think of their parents by name. It also bothered me that on page 112, the reader is told to turn back to a previous page and make another choice; there's room to reprint the choices right there on 112, so why waste the reader's time with extra page-flipping? Oh, and while I'm complaining, I should point out that the title seems more than a little bit forced... and the orcs speak pig latin! PIG LATIN! Aaah! In any case, though, despite my complaints, I found this to be a fairly worthwhile read. It may be annoying at times, but at least it's not as boring or tedious as some earlier entries. If you ever need something to do, you can even use it to play a game of "spot the gratuitous Alice in Wonderland references."
Errata: The page numbers in the choice on page 96 are reversed; the first option should lead to page 158, and the second option should lead to page 150.

 34. Claw of the Dragon
Author: Bruce Algozin
Illustrators: Clyde Caldwell (cover), Stephen Fabian (interior)
First Published: September, 1986
ISBN: 0-88038-306-2
Length: 159 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 12
Plot Summary: You are Toby, the son of a settler. Your frontier village has lately been under frequent attack by dragons, and while out collecting scales, you begin to learn why...
Translation: Spanish
My Thoughts: I really didn't expect to like this book, since Bruce Algozin's earlier works almost completely failed to impress me. To my pleasant surprise, though, I found it thoroughly enjoyable -- the story is engaging and its characters are believably motivated; I found myself genuinely interested in reaching a favorable outcome. I have only three relatively minor complaints: the game doesn't accurately represent the D&D world (black dragons, for example, should not breathe fire), the plot relies a bit too heavily on coincidences, and the challenge level is rather low (most choices are pretty obvious). On an unrelated note, I wonder if presence of a dwarf named Elric is a coincidence, a joke, or something else entirely... Hmm. Anyway, if none of these factors put you off, it's definitely worth reading this book -- it's well above average.

 35. Vision of Doom
Author: Mary L. Kirchoff
Illustrators: Ben Otero (cover), George Barr (interior)
First Published: December, 1986
ISBN: 0-88038-307-0
Length: 160 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 18
Plot Summary: You're a half-elf cleric who often has visions. Your latest one alerts you to a threat to your home and forces you to go on a dangerous quest to prove your manhood.
Translation: Spanish
My Thoughts: I was looking forward to re-reading this book, as I remember enjoying it when I last played through it. Alas, I was rather disappointed -- the book's story doesn't stray far from the "young, inexperienced hero on a dangerous mission" formula that defines most of the books in this series, and the writing is fairly weak, with unengaging characters and quite a few amateurishly overblown attempts at artistic descriptions. The gameplay does deserve a bit of credit, as it is quite challenging to reach the optimal ending, and many of the decisions are both interesting and tough. Unfortunately, it is not without flaws, and for every challenging decision, there is an obvious or unsatisfying one. There's also a lot of text between choices, so unless you're very patient, the adventure seems to lag a lot of the time. This book isn't a complete waste of time, but it's definitely not a classic.

 36. Song of the Dark Druid
Author: Josepha Sherman
Illustrators: Jeff Easley (cover), Jim Holloway (interior)
First Published: March, 1987
ISBN: 0-88038-442-5
Length: 157 pages (including illustrations)
Game World: Dungeons and Dragons
Number of Endings: 20
Plot Summary: As a young bard-wannabe, you must help release Liliel, queen of the faerie folk, from a trap set by a corrupt and powerful druid.
Translation: Spanish
My Thoughts: I wasn't too impressed by this book. It doesn't feel like the D&D game at all, being solidly based on British folklore and lacking the familiar spells, monsters or items that flavor most of the other D&D-based entries in the series. While the writing is adequate, the game design is a bit on the dull side. There are lots of choices, and not too much wait between them, but when they arrive, the decisions are, for the most part, rather obvious. There's never much sense of challenge or danger, so the story never becomes terribly engaging. All in all, this wasn't the best note to end a series on, though this wasn't the true end to the Endless Quest line. The format of the series was used for a few more months in the Lazer Tag Adventures line, and a second series bearing the Endless Quest name appeared a few years later...


Compilations

The first twelve books in this series were released in the form of three "Collectors Sets."

 The Endless Quest Collectors Set #1
Contains:

Dungeon of Dread
Mountain of Mirrors
Pillars of Pentegarn
Return to Brookmere
ISBN: 0-88038-056-X

 The Endless Quest Collectors Set #2
Contains:

Revolt of the Dwarves
Revenge of the Rainbow Dragons
Hero of Washington Square
Villains of Volturnus
ISBN: 0-88038-057-8

 The Endless Quest Collectors Set #3
Contains:

Robbers and Robots
Circus of Fear
Spell of the Winter Wizard
Light on Quests Mountain
ISBN: 0-88038-163-9


Arabic Translations

At least one of these books was translated into Arabic as part of the "Silsilat arwa' al-mughamarat" series, which combined books from multiple English-language series.

8. A'amidat al-sahir : ikhtar mughamarataka bi-nafsika
Translation Of:
Pillars of Pentegarn
This book is not part of my collection.


French Translations

Sixteen of these books were translated into French as the "Quêtes Sans Fin" series. The books were released by Éditions Solar in a different order from their American counterparts.

1. Le Donjon de l'Effroi
Translation Of: Dungeon of Dread
Literal Translation of French Title: The Dungeon of Fear
Translator: Jean-Louis Festjens
First Published: 1984
ISBN: 2-263-00863-2
Length: 128 pages
This book is not part of my collection; the scan is courtesy of Kuro Tako.

2. La Montagne des Miroirs
Translation Of: Mountain of Mirrors
Literal Translation of French Title: The Mountain of Mirrors
Translator: Jean-Louis Festjens
First Published: 1984
ISBN: 2-263-00864-0
Length: 153 pages

3. Les Colonnes de Pentergarn
Translation Of: Pillars of Pentegarn
Literal Translation of French Title: The Columns of Pentergarn
Translator: Jean-Louis Festjens
First Published: 1984
ISBN: 2-263-00865-9
Length: 153 pages

4. Les Dragons de l'Arc-en-Ciel
Translation Of: Revenge of the Rainbow Dragons
Literal Translation of French Title: The Dragons of the Rainbow
Translator: Jean-Louis Festjens
First Published: 1985
ISBN: 2-263-00945-0
Length: 157 pages
This book is not part of my collection; the scan is courtesy of Kuro Tako.

5. Retour a Ruisselac
Translation Of: Return to Brookmere
Literal Translation of French Title: Return to Ruisselac
Translator: Jean-Louis Festjens
First Published: 1985
ISBN: 2-263-00946-9
Length: 153 pages
This book is not part of my collection; the scan is courtesy of Kuro Tako.

6. La Révolte des Nains
Translation Of:
Revolt of the Dwarves
Literal Translation of French Title: The Revolt of the Dwarves
ISBN: 2-263-00947-7
This book is not part of my collection.

7. Sous l'Aile du Dragon
Translation Of: Under Dragon's Wing
Literal Translation of French Title: Under Dragon's Wing
Translator: Christine Ghazarian
First Published: 1985
ISBN: 2-263-01021-1
Length: 157 pages
My Thoughts: Eek! I think they could have handled that cover art a bit better....
This book is not part of my collection; the scan is courtesy of Kuro Tako.

8. Conan l'Intrépide
Translation Of:
Conan the Undaunted
ISBN: 2-263-01024-6
This book is not part of my collection.

9. La Lame du Samuraï
Translation Of: Blade of the Young Samurai
Literal Translation of French Title: The Blade of the Samurai
Translator: Christine Logette
First Published: 1985
ISBN: 2-263-01025-4
Length: 157 pages
This book is not part of my collection; the scan is courtesy of Kuro Tako.

10. La Planète Captive
Translation Of: Captive Planet
Literal Translation of French Title: The Captive Planet
Translator: Yannick Surcouf
First Published: 1985
ISBN: 2-263-01026-2
Length: 157 pages
This book is not part of my collection; the scan is courtesy of Kuro Tako.

11. Le Donjon du Mal
Translation Of: Lair of the Lich
Literal Translation of French Title: The Dungeon of Evil
Translator: Christine Logette
First Published: 1985
ISBN: 2-263-01044-0
Length: 156 pages

12. La Quête du Roi Mort
Translation Of: King's Quest
Literal Translation of French Title: The Quest of the Dead King
Translator: Yannick Surcouf
ISBN: 2-263-01043-2
Length: 157 pages
This book is not part of my collection; the scan is courtesy of Kuro Tako.

13. La Rançon du Dragon
Translation Of:
The Dragon's Ransom
ISBN: 2-263-01022-X
This book is not part of my collection.

14. Conan et la Prophétie
Translation Of:
Conan and the Prophecy
ISBN: 2-263-01023-1
This book is not part of my collection.

15. Tarzan et le Puits aux Esclaves
Translation Of: Tarzan and the Well of Slaves
Literal Translation of French Title: Tarzan and the Well of Slaves
Translator: Philippe Rouard
First Published: 1986
ISBN: 2-263-01080-7
Length: 157 pages

16. La Tour des Ténèbres
Translation Of:
The Tower of Darkness
ISBN: 2-263-01081-5
This book is not part of my collection.


German Translations

At least ten of these books were translated into German as the "Abenteuer ohne Ende" series. The books were released by C. Bertelsmann in a very different order from their American counterparts, and both hardback and paperback editions were printed for at least some of the titles.

1. Der Kampf der Zwerge
Translation Of:
Revolt of the Dwarves
This book is not part of my collection.

2. Die Rache der Regenbogendrachen
Translation Of: Revenge of the Rainbow Dragons
Literal Translation of German Title: Revenge of the Rainbow Dragons
Translator: Sabine Schubert
First Published: 1984
ISBN: 3-570-08302-0
Length: 155 pages
My Thoughts: I can't help but wonder why they published this book immediately before its sequel...

3. Die Säulen von Pentegarn
Translation Of: Pillars of Pentegarn
Literal Translation of German Title: Pillars of Pentegarn
Translator: Sabine Schubert
First Published: 1984
ISBN: 3-570-08303-9
Length: 157 pages
This book is not part of my collection; the scan is courtesy of Armin Luley.

4. Der Berg der Spiegel
Translation Of: Mountain of Mirrors
Literal Translation of German Title: Mountain of Mirrors
Translator: Sabine Schubert
First Published: 1984
ISBN: 3-570-08304-7
Length: 157 pages
This book is not part of my collection; the scan is courtesy of Armin Luley.

5. Der Fluch des Winterzauberers
Translation Of:
Spell of the Winter Wizard
This book is not part of my collection.

6. Die Burg des schwarzen Drachen
Translation Of:
Dragon of Doom
This book is not part of my collection.

7. Das Schloß des Wahnsinns
Translation Of:
Raid on Nightmare Castle
This book is not part of my collection.

8. Die Höhle des Ungeheuers
Translation Of:
Dungeon of Dread
This book is not part of my collection.

9. Das singende Amulett
Translation Of: Return to Brookmere
Literal Translation of German Title: The Singing Amulet
Translator: Tony Westermayr
First Published: 1985
ISBN: 3-570-08309-8
Length: 157 pages

10. Die Welt von Grayhawk
Translation Of:
Circus of Fear
This book is not part of my collection.


Italian Translations

At the peak of the popularity of gamebooks in Italy, Garden Editoriale acquired the rights for the translation of the TSR's gamebooks series, including the Endless Quest books, which the released under the "Avventure infinite" banner. The Italian edition consisted of just six titles and was poorly distributed -- Garden's distribution channels in bookshops were nonexistent, game and hobby stores feared competition from bookshops so often refused to carry them, and newsstands, the publisher's main distribution channel, were already crowded. Furthermore, there was a clear lack of cooperation between Editrice Giochi, the Italian publisher of D&D, and Garden Editoriale and cross promotion was started late with imaginable results. These book were already considered by fans hard to find at the time and now they are one of the most sought-after and difficult to find D&D collector's items in Italian, especially the last two that were released together with (I assume) a lower print run.

Thanks to Ciro Alessandro Sacco for the above information.

1. L'antro del terrore
Translation Of: Dungeon of Dread
Literal Translation of Italian Title: The Cavern of Terror
Translator: Uncredited
First Published: December, 1986
ISBN: not given
Length: 153 pages (plus monster glossary)

2. La montagna degli specchi
Translation Of: Mountain of Mirrors
Literal Translation of Italian Title: The Mountain of Mirrors
Translator: Uncredited
First Published: January, 1987
ISBN: not given
Length: 153 pages (plus monster glossary)
This book is not part of my collection; the scan is courtesy of Ciro Alessandro Sacco.

3. Le colonne di Pentegarn
Translation Of: Pillars of Pentegarn
Literal Translation of Italian Title: The Pillars of Pentegarn
Translator: Giovanni Ingellis
First Published: June, 1987
ISBN: not given
Length: 153 pages (plus monster glossary)
This book is not part of my collection; the scan is courtesy of Ciro Alessandro Sacco.

4. Ritorno a Brookmere
Translation Of: Return to Brookmere
Literal Translation of Italian Title:Return to Brookmere
Translator: Fabrizio Luzzatti
First Published: June, 1987
ISBN: not given
Length: 153 pages (plus monster glossary)
This book is not part of my collection; the scan is courtesy of Ciro Alessandro Sacco.

5. La rivolta dei nani
Translation Of: Revolt of the Dwarves
Literal Translation of Italian Title:The Revolt of the Dwarves
Translator: Fabrizio Luzzatti
First Published: October, 1987
ISBN: not given
Length: 153 pages (plus monster glossary)
This book is not part of my collection; the scan is courtesy of Ciro Alessandro Sacco.

6. I draghi d'arcobaleno
Translation Of: Revenge of the Rainbow Dragons
Literal Translation of Italian Title:The Rainbow Dragons
Translator: Alda Carrer
First Published: November, 1987
ISBN: not given
Length: 153 pages (plus monster glossary)
This book is not part of my collection; the scan is courtesy of Ciro Alessandro Sacco.


Spanish Translations

Quite a few (but not all) of the books in this series were translated into Spanish. The translations were called the "Dungeons & Dragons Aventura Sin Fin" series, and they were released by Editorial Timun Mas, S.A. The Spanish books were printed on better-quality paper than their American equivalents and had black, plain-looking spines instead of colorful, gemstone-decorated ones. Thanks to Guillermo Paredes for some help with title translation.

1. Las Cavernas del Terror
Translation Of: Dungeon of Dread
Literal Translation of Spanish Title: The Caverns of Terror
Translators: Horacio González Trejo and Iris Menéndez
First Published: May, 1985
ISBN: 84-7176-765-1
Length: 153 pages (plus monster glossary)

2. La Montaña de los Espejos
Translation Of: Mountain of Mirrors
Literal Translation of Spanish Title: The Mountain of Mirrors
Translators: Horacio González Trejo and Iris Menéndez
First Published: May, 1985
ISBN: 84-7176-766-X
Length: 153 pages (plus monster glossary)

3. La Columnas de Pentegarn
Translation Of: Pillars of Pentegarn
Literal Translation of Spanish Title: The Columns of Pentegarn
Translators: Horacio González Trejo and Iris Menéndez
First Published: May, 1985
ISBN: 84-7176-767-8
Length: 153 pages (plus monster glossary)

4. Retorno a Brookmere
Translation Of:
Return to Brookmere
This book is not part of my collection.

5. La Rebelión de los Enanos
Translation Of: Revolt of the Dwarves
Literal Translation of Spanish Title: The Rebellion of the Dwarves
Translators: Horacio González Trejo and Iris Menéndez
First Published: 1985
ISBN: 84-7176-776-7
Length: 157 pages (plus monster glossary)

6. La Venganza de los Dragones del Arco Iris
Translation Of: Revenge of the Rainbow Dragons
Literal Translation of Spanish Title: The Vengeance of the Dragons of the Rainbow
Translators: Horacio González Trejo and Iris Menéndez
First Published: 1985
ISBN: 84-7176-777-5
Length: 157 pages (plus monster glossary)

7. El Dragon Negro
Translation Of:
Dragon of Doom
This book is not part of my collection.

8. Las Alas del Dragón
Translation Of:
Under Dragon's Wing
This book is not part of my collection.

9. El Tesoro del Rey
Translation Of: King's Quest
Literal Translation of Spanish Title: The Treasure of the King
Translator: Marta Pérez
First Published: 1986
ISBN: 84-7176-907-7
This book is not part of my collection; the scan is courtesy of Guillermo Paredes.

10. El Castillo de las Pesadillas
Translation Of:
Raid on Nightmare Castle
This book is not part of my collection.

11. La Guarida del Cadáver Errante
Translation Of: Lair of the Lich
Literal Translation of Spanish Title: The Haunt of the Errant Corpse
Translator: Marta Pérez
Cover Illustrator: John Rosenfeldt
First Published: 1986
ISBN: 84-7176-909-3
Length: 157 pages (plus monster glossary)

12. La Torre de las Tinieblas
Translation Of: The Tower of Darkness
Literal Translation of Spanish Title: The Tower of the Darkness
Translator: Marta Pérez
First Published: 1986
This book is not part of my collection; the scan is courtesy of Guillermo Paredes.

13. Los Guerreros del Templo de la Luna
Translation Of:
Duel of the Masters
This book is not part of my collection.

14. El Tributo del Dragon
Translation Of: The Dragon's Ransom
Literal Translation of Spanish Title: The Tribue of the Dragon
Translator: Marta Pérez
Cover Illustrator: John Rosenfeldt
First Published: 1986
ISBN: 84-7176-927-1
Length: 157 pages (plus monster glossary)

15. Prisionero de Elderwood
Translation Of: Prisoner of Elderwood
Literal Translation of Spanish Title: Prisoner of Elderwood
Translator: Marta Pérez
Cover Illustrator: Domènec Bladé
First Published: 1986
ISBN: 84-7176-994-8
Length: 157 pages (plus monster glossary)

16. Catacumbas Infernales
Translation Of: The Endless Catacombs
Literal Translation of Spanish Title: Infernal Catacombs
Translator: Marta Pérez
Cover Illustrator: Domènec Bladé
First Published: 1986
ISBN: 84-7176-995-6
Length: 157 pages (plus monster glossary)

17. En las Entrañas del Volcan
Translation Of: The Fireseed
Literal Translation of Spanish Title: In the Bowels of the Volcano
Translator: Marta Pérez
Cover Illustrator: Domènec Bladé
First Published: 1988
ISBN: 84-7722-010-7
Length: 157 pages (plus monster glossary)

18. El Circo del Terror
Translation Of: Circus of Fear
Literal Translation of Spanish Title: The Circus of Terror
Translator: Marta Pérez
Cover Illustrator: Domènec Bladé
First Published: 1988
ISBN: 84-7722-043-3
Length: 157 pages (plus monster glossary)

19. Caballero de ilusion
Translation Of:
Knight of Illusion
This book is not part of my collection.

20. La Garra del Dragón
Translation Of: Claw of the Dragon
Literal Translation of Spanish Title: The Claw of the Dragon
Translator: Montserrat Gurgui
Cover Illustrator: Domènec Bladé
First Published: 1988
ISBN: 84-7722-085-9
Length: 159 pages (plus monster glossary)

21. Visiones de Destruccion
Translation Of: Vision of Doom
Literal Translation of Spanish Title: Visions of Destruction
Translator: Margarita Cavándoli
Cover Illustrator: Martínez Roca
First Published: 1988
ISBN: 84-7722-131-6
Length: 160 pages

22. El Misterio de los Antiguos
Translation Of: Mystery of the Ancients
Literal Translation of Spanish Title: The Mystery of the Ancients
Translator: Jaime de Marcos Andreu
Cover Illustrator: Martínez Roca
First Published: 1988
ISBN: 84-7722-132-4
Length: 157 pages (plus monster glossary)
My Thoughts: This book retains the original interior illustrations, but it features a cover painted by a Spanish artist. It's a nice enough piece, but it's so similar to the original that one wonders why anyone bothered to commission it.
Guillermo Paredes' Response to My Thoughts: The English versions of books 1-16 have covers which fit inside a square at the center of the cover and the rest is just decoration. If you observe carefully, books 17-36 all feature cover art that fills the entire cover of the book. Since Timun Mas didn't want to change the black cover format which characterized their own series, they probably had to design new covers that would fit nicely inside a box and leave the rest of the space free for the standard decoration. The original covers probably wouldn't have fitted nicely into the new format. Please note that this is the only non-D&D Endless Quest book published in Spanish. Timun Mas intended to pass it off as a D&D book, as you now know; the name Gamma World doesn't appear anywhere in the Spanish edition.

23. El Cantico del Druida
Translation Of:
Song of the Dark Druid
This book is not part of my collection.


Swedish Translations

At least two of these books were translated into Swedish as the "Äventyrsboks" series, published by B. Wahlströms Bokförlag.

1. Människoätarnas rike
Translation Of: King's Quest
Literal Translation of Swedish Title: The Maneater's Kingdom
My Thoughts: According to Mikael Backlund, the title page of this translation claims that the original American title was The Maneater's Kingdom, which is in fact only an English translation of the Swedish title. Mysterious.
This book is not part of my collection.

2. Den gyllene draken
Translation Of: The Dragon's Ransom
Literal Translation of Swedish Title: The Golden Dragon
Translator: Gunnar Redmalm
First Published: 1986
ISBN: 91-32-12778-2


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