These large-format gamebooks were one of TSR's last forays into the form. Each book contains about 150 pages and numerous illustrations. Three of the books are set in various Advanced Dungeons & Dragons settings, while two (including the unpublished fifth volume) are inspired by the Top Secret/S.I. role-playing game. Rules vary from book to book, but each volume includes some extra items used during play (multiple character bookmarks for the AD&D adventures and a flap full of "clues" like computer printouts and maps for the Top Secret book) and a combat system. The AD&D adventures use twelve-sided dice while the Top Secret one uses ten-sided ones; in either case, dice rolls are printed on the bottoms of the pages so that players without dice may flip through the book at random to generate numbers. The Top Secret book features the most complex rules, with the option of creating a new character (consisting of randomly-rolled attributes, skills whose values are derived from those attributes, and "advantages" chosen using a point distribution system) instead of using the pregenerated one. The second book in the series was released as a free eBook by Wizards of the Coast years after its original publication.
Gamebooks1. Faerie Mound of Dragonkind
2. Gnomes-100, Dragons-0
3. The Final Bug
4. Knight of the Living Dead
5. Foul Play at Fool's Summit
No comments available.
Please log in to leave a comment.