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Fabled Lands Publishing
Mammoth -- United Kingdom
Megara Entertainment -- France
Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Codewords
Game System : Inventory Management
Game System : Scores
Genre : Fantasy
Genre : Science Fiction
Target Age Group : Older Children
Target Age Group : Teenagers
Writing Style : Present Tense
Writing Style : Second Person
Novo pokolenie knigi-igri [Ново поколение книги-игри] (Bulgarian)
Realtà virtuale (Italian)
These books, published by Mammoth toward the end of the popularity of gamebooks in the United Kingdom, were designed as a sort of diceless answer to Fighting Fantasy. Many of the books have more experimental, unconventional plots than the average gamebook, and the entire series contains no random elements at all. At the start of each book, the reader picks a character from a list of pregenerated options. Characters consist of a list of skills, a number of Life Points and a list of equipment and money. During play, success or failure in various actions is determined by whether or not the chosen character has the appropriate skills for the job.
In 2000, a few years after the end of the series, author Paul Mason started the Panurgic Adventures line, reprinting one of the books from this series; further titles have been announced, but it is yet to be seen whether or not they will be produced. Four of the series were then re-printed in the early-2010s under the Critical IF series title through the Fabled Lands imprint. Additionally, Book 5 (Heart of Ice) was also later re-issued again in a deluxe hardcover edition by Megara Entertainment with new colour artwork alongside the original black-and-white illustrations.
Virtual Reality #1 Character Sheet
Virtual Reality #3 Character Sheet
Virtual Reality #5 Character Sheet
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