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Game System : Codewords

In some gamebooks, your past actions will affect your future outcomes. Since a book has no way of remembering what you have done, some gamebooks will require their readers to record codewords which indicate where they have been and what they have done. Later branches of the plot will depend on which codewords have been written down.

A

The Adventure Squad

B

A bizonytalanság börtönében
Breadman

C

Choices (expanded editions)

F

Fabled Lands
Falcon

G

Grampa Barmo's Discount Game Magazine

H

Hard-Boiled
Histoires à jouer - Missions spéciales
Histoires à jouer - Sherlock Holmes

K

Knightmare

L

Lamentations of the Flame Princess
Legend of the Wayfarer
Lost in Austen: Create Your Own Jane Austen Adventure
The Lost Jedi

M

Miscellaneous Works by Shane Garvey

N

Narnia Solo Games

P

Panurgic Adventures

R

Reboot Adventure Games
The Ren and Stimpy Special

S

Sherlock Holmes Solo Mysteries
Star Wars Solitaire Adventures
Lo Straniero
Super Sherlock

V

Virtual Reality

W

Webs of Intrigue