In some gamebooks, your past actions will affect your future outcomes. Since a book has no way of remembering what you have done, some gamebooks will require their readers to record codewords which indicate where they have been and what they have done. Later branches of the plot will depend on which codewords have been written down.
A B C F G H K L M N O P R S U V W
The Adventure SquadBBack to Top ↑
A bizonytalanság börtönébenBreadman
CBack to Top ↑
Choices (expanded editions)FBack to Top ↑
Fabled LandsFalcon
GBack to Top ↑
Grampa Barmo's Discount Game MagazineHBack to Top ↑
Hard-BoiledHistoires à jouer - Missions spéciales
Histoires à jouer - Sherlock Holmes
KBack to Top ↑
KnightmareLBack to Top ↑
Lamentations of the Flame PrincessLegend of the Wayfarer
Lost in Austen: Create Your Own Jane Austen Adventure
MBack to Top ↑
Miscellaneous Works by Demian KatzMiscellaneous Works by Shane Garvey
NBack to Top ↑
Narnia Solo GamesOBack to Top ↑
Oracle SystemPBack to Top ↑
Panurgic AdventuresRBack to Top ↑
Reboot Adventure GamesThe Ren and Stimpy Special
SBack to Top ↑
Sherlock Holmes Solo MysteriesStar Wars Solitaire Adventures
Star Wars: The Lost Jedi
Lo Straniero
Super Sherlock