Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Combat
Game System : Inventory Management
Game System : Magic
Game System : Randomization Method : Dice
Game System : Scores
Genre : Fantasy
Genre : Historical Fiction
Licensed Property : Movie / TV Tie-In
Target Age Group : Older Children
Target Age Group : Teenagers
Writing Style : Present Tense
Writing Style : Second Person
As Aventuras de Robin Hood (Portuguese)
Robin Hood (Italian)
These books, designed to tie in with the British television series of the same name, allow the reader to take on the role of Robin Hood. The series uses a fairly complex game system which resembles that of Lone Wolf in a couple of ways: it is necessary to keep track of both backpack items (of which a limited number may be carried) and special items (which are kept in places other than the backpack), and combat is resolved by comparing abilities and referring to a special table. However, in other respects, the system here is more advanced than that of Lone Wolf. Rather than randomly rolling up character attributes and abilities, the reader gets to determine which points are assigned to which abilities (though the basic pool of points is randomly determined). Additionally, unlike most gamebooks of this sort, character wounds are applied to specific parts of the body rather than to a pool of points representing health in general. Certain wound locations lead more quickly to defeat, and as wounds accumulate, combat ability diminishes. Finally, there are magic points (called "Power of Light and Darkness points") which may be used throughout each adventure; however, they must be conserved, for they are also used as a measure of success at the end of the adventure, and using them too freely negatively impacts the final outcome. There is no explicit continuity between the two books, nor is there any sort of character advancement system. Both books were written by the team of Paul Mason and Graham Staplehurst, but for simplicity’s sake, each author chose to take credit for one full book rather than to share credit for both. More titles were planned, but the series was cut short due to perceived lack of interest.
Gamebooks1. The King's Demon
2. The Sword of the Templar
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