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Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Codewords
Game System : Combat
Game System : Inventory Management
Game System : Randomization Method : Dice
Game System : Scores
Genre : Fantasy
Licensed Property : Novel Tie-In
Target Age Group : Adults
Target Age Group : Older Children
Target Age Group : Teenagers
Writing Style : Present Tense
Writing Style : Second Person
These books, set in the world of C. S. Lewis' famous fantasy novels, allow the reader to visit the land of Narnia. They feature a game system in which the reader may either choose a pregenerated character or create one by assigning points to six skills: Fighting, Trickery, Action, Talking, Perception and Inner Strength. These skills are then combined with rolls of two-sided dice to determine success or failure at various actions. It is also necessary to keep track of treasures and equipment and to occasionally check off "keys" which serve as codewords to track clues found and actions taken. The series ended before all of the announced titles could be released leaving only the first five books in print.
Narnia Solo Games Want Ad
from Dragon #127, page 18
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