Series: |
Escape from the Kingdom of Frome
—
no. 3 |
---|---|
Translated Into: |
Las cavernas de Mornas (Spanish) |
Author: |
Brightfield, Richard
|
Illustrators: |
Huerta, Catherine
(cover) Perry, David (interior) |
Date: |
February, 1987 |
ISBN: |
0553262009 / 9780553262001
|
Length: |
118 pages |
Number of Endings: |
1 |
User Summary: | You have made it through the forests of Frome and now must journey through the six levels of the Caverns of Mornas, find the mysterious master trader, and convince him or her to show you the way which leads out of the Caverns toward home. Things are further complicated when you find out the tyrant's soldiers are exploring the caverns in search of you. |
Guillermo's Thoughts: |
(review based on the Spanish translation) This is another good book in the series. There are six dungeon levels to explore, each with a peculiar type of inhabitant. Few of the fantasy creatures are really original. A group of intelligent spirits which form some sort of powerful hive-mind seem to be the only original idea the author had in this respect. However, the dungeon is quite fun to explore and requires a lot of patience, since in most cases you'll have to explore hard-to-reach locations at least twice in order to obtain a necessary item. There are five items to find, so the quest takes quite a while to complete. The writing is good and the adventure entertaining, though I found the level of detail (especially in flavour and characterization) less consistent than was the case in the previous book. This is nonetheless a very enjoyable adventure and one of the high points of the series. |
stonemason's Thoughts: |
This is a very good fantasy adventure. It's slightly more game-like than the Escape from Tenopia books, because you have to keep track of items (called "manks" by the caverns' inhabitants) that you have found or traded for, as well as remember where you have been. You also have a fairly good sense of where you have to go; there isn't very much aimless wandering, so there isn't much opportunity for frustration. It's a fun book, even though there's no way to lose. There are also some rather unique creatures in here; the Skaters and Clay People are particularly interesting. A hint: I was able to get through this book without taking notes, but I think that's because I have a photographic memory. If you're not good at remembering things, be sure to jot down on a piece of paper where you've been and what you've found. |
Special Thanks: | Thanks to Mason Green and Guillermo Paredes for the plot summary. |
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