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Conquest II [Конкуест II] (Bulgarian)
Zhēngfú hào tàikōngchuán [征服號太空船] (Chinese)
1985 (Storytrails edition)
September, 1987 (Storytrails edition)
46 sections (Storytrails edition)
|Number of Endings:||
5 (Storytrails edition)
|User Summary:||It's the year 2066, and nuclear war has started on Earth. Fleeing the destruction, you launch yourself into space....|
What an awesome book. One of my main complaints against gamebook authors is that, with a few honourable exceptions, they did not show a thorough knowledge of the literary genres they purported to be writing in (the creators of Sherlock Holmes Solo Mysteries, Narnia Solo Games and Middle-earth Quest being an exception that comes to mind). Allen Sharp, on the other hand, knows an impressive variety of genres admirably well, science fiction included. This book combines a series of influences ranging from Jules Verne to (yikes) Arthur C. Clarke, and somehow it works. The story is entertaining, involving and thought-provoking, and gameplay is quite challenging as well. This book is definitely a must read, especially for those who categorize interactive fiction as 'silly.' Who knows, you may derive more enjoyment out of this than out of those sports-based CYOA books. Definitely recommended.
|Special Thanks:||Thanks to Phil Gurvich for the cover scan and Guillermo Paredes for the plot summary.|
|Users Who Own This Item:||Gurvo, katzcollection, knginatl, mlvoss|
|Users Who Want This Item:||NEMO, odo_ital, waktool|
Known EditionsStorytrails edition
Storytrails edition (in The Storytrails Book of Science Fiction)