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Item-Level Details
Translated Into: |
Conquest II [Конкуест II] (Bulgarian) Zhēngfú hào tàikōngchuán [征服號太空船] (Chinese) |
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User Summary: | It's the year 2066, and nuclear war has started on Earth. Fleeing the destruction, you launch yourself into space.... |
Guillermo's Thoughts: |
What an awesome book. One of my main complaints against gamebook authors is that, with a few honourable exceptions, they did not show a thorough knowledge of the literary genres they purported to be writing in (the creators of Sherlock Holmes Solo Mysteries, Narnia Solo Games and Middle-earth Quest being an exception that comes to mind). Allen Sharp, on the other hand, knows an impressive variety of genres admirably well, science fiction included. This book combines a series of influences ranging from Jules Verne to (yikes) Arthur C. Clarke, and somehow it works. The story is entertaining, involving and thought-provoking, and gameplay is quite challenging as well. This book is definitely a must read, especially for those who categorize interactive fiction as 'silly.' Who knows, you may derive more enjoyment out of this than out of those sports-based CYOA books. Definitely recommended. |
Special Thanks: | Thanks to Phil Gurvich for the cover scan and Guillermo Paredes for the plot summary. |
Users Who Own This Item: | Gurvo, katzcollection, knginatl, marnaudo, mlvoss |
Users Who Want This Item: | Aldrin23, NEMO, odo_ital, waktool |
Storytrails edition
Series: | Storytrails no. 18 |
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Item: | The Second Conquest |
Author: |
Sharp, Allen
|
Illustrator: |
Storey, John
|
Date: |
1985 |
Length: | 46 sections |
Number of Endings: | 5 |
Storytrails edition
Series: | Storytrails |
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Item: | The Second Conquest |
Author: |
Sharp, Allen
|
Illustrator: |
Storey, John
|
Date: |
September, 1987 |
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