Series: |
Tolkien Quest
—
no. 2 |
---|---|
Author: |
Kubasch, Heike
|
Illustrators: |
Heffernan
(cover) Holloway, James (Jim) (interior) Ney(-Grimm), Jessica (interior) |
Date: |
1985 |
ISBN: |
0425086860 / 9780425086865
|
Length: |
557 sections plus prologue. |
Special Thanks: |
Thanks to Luke Sheridan for the cover spread scan. |
AlHazred's Thoughts: |
The second book in the Middle-earth Quest series (not a sequel) takes place shortly after the War of the Ring. You are a student from Minas Tirith, tasked with finding a magic Staff in the ruins under Weathertop (the hill from The Fellowship of the Ring) and returning it to King Elessar (as Strider came to be known after taking up the crown). This book departs somewhat from the format found in Night of the Nazgûl and Rescue in Mirkwood -- instead of having a long overland map, there is one map of the surface of Weathertop and a second of the ruins beneath. This splits up the action of the book more thoroughly than in the others; the first part involves the exploration of the large hill to find the cave entrance to the ruins, the exploration of which encompasses the second half of the adventure. As with the other books, there are the map-keyed sections which the player chooses, and then numbered sections which include encounters and other items not covered by the map. The difference in The Legend of Weathertop is the exploration of the cave system leading to the ruins -- there's no map, which requires the player to do a little mapmaking of their own so as to keep track of where they've been. It's easy to get "lost" in these sections as a result, something I believe the author intended. This adventure doesn't have as much replay value as the other books, primarily because of the division of the maps -- it doesn't feel like you have as much freedom to explore. Time is also not as important a factor, which eases the dramatic tension. There's only one cameo from a well-known character -- King Elessar, who receives the Staff from you if you're successful, and whom you meet only at the very end. The one weakness of the Middle Earth Quest format becomes evident during a "riddle" challenge in this book ("If you answered 'a newspaper' go to 132, otherwise go to 401.") I think it was bold to include such in a gamebook, and am aware of only one series that got it right (Steve Jackson's Sorcery! series). All told, this is a decent part of the series. There's no real continuity with the other books to worry about, but gameplay is shorter than the others. The rich description and depth of background somewhat makes up for that, although as stated earlier, replay value is reduced compared to other books of the series. |
mulahey's Thoughts: |
This book is split into three sections: an opening of the series' somewhat signature open map exploration section, exploration of an unmapped cave, and a final section exploring a mapped ruin. The opening mapped section generally has fairly short uninteresting encounters, and again plays like a solitaire boardgame. It's passable at best. The cave section has more interesting encounters but the directions and descriptions aren't the best. The final sections are the best written, and the sense of exploring the ruin is good. There's not much of a challenge but the tricks and morality tests are a nice touch. The book (eventually) comes with a compulsory companion, Ham. He is little characterised but is used as one element in a hidden morality system. It improves things slightly. The time mechanic in this one is almost a total waste of time; given the administrative overhead it generates, I would simply disregard it. As ever, the combat tables should be adjusted to avoid almost every combat roll against you being an instant death roll. Overall, this is a reasonable gamebook with some variety in movement mechanics and a nice ending sequence. It's also a fairly short play. |
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Users with Extra Copies: | randrews - I have a spare copy with no map (but otherwise in good condition) |
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Related Documents
Play Aid
Middle-earth Quest: The Legend of Weathertop Map Card (side 1)
Middle-earth Quest: The Legend of Weathertop Map Card (side 2)