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This four-volume series takes place in the southern portion of Magnamund, the world of the classic Lone Wolf series. In this series, though, rather than controlling a Kai Warrior, you instead take the role of a young mage trained by an ancient, mystical race. Instead of picking Kai Disciplines, you pick Magical Powers (five to start with, from a list of seven possibilities). Your life energy is measured in Endurance Points, and your magical energy is measured in Willpower. Combat, as in Lone Wolf, is resolved by comparing the combatants' Combat Skill points, generating random numbers and cross-referencing on a table. Things are made more interesting here by the use of a Wizard's Staff, which can multiply damage done at the cost of Willpower. There's also the usual inventory management, in which the player keeps track of backpack items and coins, with players who chose the Alchemy magical ability also having access to an herb pouch. The final touch of detail to the rules is the fact that food is important -- when prompted, the player must eat or lose Endurance; since meals take up backpack space, it's always tricky to keep the right balance between food and other useful items. This system is a lot of fun overall, but it has some ugly flaws which are complained about below...
I believe that the information on this page is complete. If you find any errors, please send an e-mail to me at demiankatz@gmail.com.
The entire series was translated into French as "Astre d'Or" and published by Gallimard.
The entire series was translated into German and released by Goldmann under the title "Silberstern der Magier."
The entire series was translated into Italian, and book one was even made available as a book club selection.
The entire series was translated (as "Ensamma Vargens Värld") into Swedish.