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This book is based on the British TV game show of the same name; in it, the player controls a team of four players. Each has three attributes (strength, dexterity and intelligence) and may carry one item. The object of the adventure is to travel to four different time zones and solve puzzles there; time crystals are earned by solving puzzles, but if things go wrong, team members can get captured. The reader loses if the entire team is captured, and if he or she wins, a final score is determined based on how many team members remain free and how many time crystals have been earned. There's not much in the way of plot, but some of the puzzles are quite sophisticated.
Gamebooks
The Crystal MazeRelated Documents
Play Aid
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