Demian's Gamebook Web Page

Series - The Crystal Maze

Please log in to leave a comment.

[List All Series] [List Series Full Text] [List Series Images] [List Series People] [List Series Subjects/Tags]

Language:English
Publisher: Mammoth -- United Kingdom
Categories: Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Inventory Management
Game System : Randomization Method : Dice
Game System : Scores
Game System : Visual Puzzles
Genre : Science Fiction
Licensed Property : Movie / TV Tie-In
Target Age Group : Older Children
Writing Style : Present Tense
Writing Style : Second Person

This book is based on the British TV game show of the same name; in it, the player controls a team of four players. Each has three attributes (strength, dexterity and intelligence) and may carry one item. The object of the adventure is to travel to four different time zones and solve puzzles there; time crystals are earned by solving puzzles, but if things go wrong, team members can get captured. The reader loses if the entire team is captured, and if he or she wins, a final score is determined based on how many team members remain free and how many time crystals have been earned. There's not much in the way of plot, but some of the puzzles are quite sophisticated.

Gamebooks

The Crystal Maze

Related Documents

Play Aid

Crystal Maze Adventure Sheet

User Comments

A standalone adventure, "The Crystal Maze" is an unusual work that is as quirky and strange as the TV series it adapts - as it offers a somewhat compelling, semi-immersive puzzle-solving experience that is presented with impressive vigor (though the experience is short-lived and deceptively difficult to win at the highest possible level). Uniquely led BY the puzzles (unlike practically every other gamebook ever written), the minimal story set-up allows for an enriched, challenging sequential series of challenges that recall its origins lovingly; the gamebook seems to sacrifice its human elements in accomplishing this, mostly to its detriment. This is a title that has limited appeal and serves as short-lived fun, surviving almost exclusively on the first-time-experience novelty - something which only just holds up during an initial play as the book occasionally becomes tiring. Nevertheless, it manages to mostly hold its ground in the areas it excels; some readers might enjoy it, though it isn't quite for me.

--Shadeheart

Please log in to leave a comment.