This pair of gamebooks, inspired by Enid Blyton novels, allow the reader to make decisions on behalf of the Adventure Squad, a group of mystery-solving children reminiscent of the Famous Five. While reading the books, the reader must occasionally make a mark on an adventure sheet; these marks indicate whether good or bad decisions were made, and they both affect the future flow of the story and act as a means of assessing performance.
Gamebooks1. The Castle of Adventure
2. The Island of Adventure
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