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Item-Level Details
Fireguard's Thoughts: |
It's always struck me as bizarre why anyone would write a novelization of Metal Gear but do everything humanly possible to downplay the violence when the people you're hoping will buy the book are kids who like or are at least curious about a game about a commando running around blowing up enemy soldiers and tanks. Then again, the geniuses who dropped Snake behind enemy lines sent him into danger armed with nothing but a pack of cigarettes. Honestly the book isn't that badly written considering it's adapted from a video game and meant for young readers, but it's nothing to write home about either. It feels more like reading an online walkthrough than an actual story. Still, my biggest problem is the dissonance between forbidding the writer to have the main character kill his enemies, when it's not only allowed but often encouraged in the game they give tips for at the end of chapters. It's self-defeating, and speaking as a writer that's about the worst thing you can do. |
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Users Who Own This Item: | Arkadia, Demian (American edition; missing card), Himynameistony, ntar (no card), Pseudo_Intellectual, spragmatic, ThaRid, waktool (UK 1st printing) |
Users Who Want This Item: | SherlockHolmes, Von Scotty |
Worlds of Power Novels edition
Series: | Worlds of Power Novels no. 2 |
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Item: | Metal Gear |
Authors: |
Nine, F. X.
Frost, Alexander |
Date: |
July, 1990 |
ISBN: |
0590437771 / 9780590437776
(American edition) |
Length: | 123 pages |
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