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Combined Summary
| Series: |
Star Wars Adventure Journal
—
no. 1
Star Wars Role-Playing Game |
|---|---|
| Contained In: |
Star Wars Role-Playing Game: First Edition (Role-Playing Game) |
| Author: |
Rolston, Ken
|
| Illustrator: |
Lona, John Paul
|
| Date: |
February, 1994 (Star Wars Adventure Journal edition) |
| Length: |
6 pages (47 sections, plus introduction) (Star Wars Role-Playing Game edition)
|
| User Summary: | You are a smuggler. Your ship has been forced down to a distant planet by Imperial forces, and your wookie friend has been taken captive by them. You must infiltrate the ship where your friend is being held and rescue him. |
| Guillermo's Thoughts: |
This is so much better than Escape Pod Down. This time there are choices for the reader to make, and they involve quite a bit of strategy. The rules are so simple that there is practically no need to read any of them beforehand, and the level of challenge is high enough that playing more than once may be needed in order to complete the adventure successfully. Overall, while Regina Cayli is little more than a short diversion, it's still one of the most engaging introductory RPG solo adventures I've read so far. |
| M-Dowson's Thoughts: |
Regina Cayli is probably the best of the D6 Star Wars Roleplaying Game solo adventures. The adventure is a satisfying length to play through and exciting. You are also fully guided through the rules you need to know, as you play. It does end with you still clearly not out of danger and there is no official follow on to this. You have rescued your friend from the Imperial ship but not managed to get off the planet where your ship has crash landed. |
Known Editions
Star Wars Role-Playing Game editionStar Wars Adventure Journal edition (in Star Wars Adventure Journal #1)
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