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Item - Big Trouble

(Paperback edition, first printing)
(Paperback edition, first printing)

Combined Summary

Series: Endless Quest — no. 52
Author: Forbeck, Matt
Illustrators: Bader, Daren (interior)
Balmet, John-Paul (interior)
Behm, Mark (interior)
Belisle, Eric (interior)
Chaturvedi, Sidharth (interior)
Conceptopolis (interior)
Deschamps, Eric (interior)
Dorman, Dave (interior)
Drebas, Olga (interior)
England, Wayne (interior)
Fiegenschuh, Emily (interior)
Fischer, Scott M. (cover and interior)
Gallegos, Randy (interior)
Grant-West, Lars (interior)
Hodgson, Jon (interior)
Irwin, Kate (interior)
Jacobson, Tyler (interior)
Kok, Julian (interior)
Kuioka, Emi (interior)
Molnar, Mark (interior)
Moyer, Lee (interior)
Ortiz, Hector (interior)
Pisano, Alessandra (interior)
Prescott, Steve (interior)
Salehi, Amir (interior)
Seaman, Chris (interior)
Sweet, Justin (cover and interior)
Tenery, Thom (interior)
Trego-Erdner, Cory (interior)
Wen, Joon (interior)
Dates: 2018 (Hardback edition)
2018 (Paperback edition, first printing)
ISBNs: 1536202444 / 9781536202441 (Paperback edition, first printing)
1536202452 / 9781536202458 (Hardback edition)
Length: 122 pages
Number of Endings: 24 (Paperback edition, first printing)
Cover Price: US$8.99 (Paperback edition, first printing)
User Summary: You are an elven magic-user living in the Forgotten Realms. One day a band of giants attacks your home. You must flee to safety and, if possible, find a way to be reunited with your family.
Guillermo's Thoughts:

This is the first title in the third series of Endless Quest books that I've been able to read. The protagonist is somewhere in between the "child with powerful relatives" archetype found so often in the first Endless Quest series and a full-fledged fantasy hero. Unlike the vast majority of D&D books in the first series, however, it uses an official setting (the Forgotten Realms), capturing its feel and characters reasonably well (though with not as much detail as Spawn of Dragonspear in the AD&D Adventure Gamebooks series, for example). Whereas in your typical Endless Quest book there is usually one completely happy ending, there seems to be no "optimal" conclusion here; all the "good" endings result in some sort of loss for the player character, and the very best one only gives the reader a faint hope of reunion. While there is a good amount of variety between the different story paths, exploring the different possibilities without finding an ideal outcome can feel frustrating.

Nonetheless, the book does have redeeming features. The writing is entertaining (if amateurish) and the outcomes of choices seem to make sense logically a lot of the time (though the decision-making is not nearly as engaging as Sete-Ka's Dream Quest in the Paths of Doom series, which also sought to revive the feel of the old Endless Quest line). The player character also gets several opportunities to use her or his magical powers during the adventure, which is something I would have liked to see more often in the earlier Endless Quest series. On balance, this is neither a masterpiece nor a terrible book. I had some fun with it, but it definitely leaves a lot of room for improvement.

More reviews by Guillermo

Users Who Own This Item: B0N0V0X, Demian, gryff, Himynameistony, mlvoss, spragmatic
Users Who Want This Item: Kveto

Known Editions

Hardback edition
Paperback edition, first printing

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