1. Voyage with Columbus
Author: Seymour V. Reit
Illustrators: Steve Fastner (cover), José Gonzalez Navaroo (interior)
First Published: October, 1986
ISBN: 0-553-15431-1
Length: 80 pages (plus instructions and data)
Number of Endings: 1
Plot Summary: You travel back to Columbus' famous voyage in order to
discover the ultimate fate of his flagship, the Santa María.
Translation: Spanish
My Thoughts: This is a fairly well-written book, but it bothers me on
two levels. First of all, it's not very interesting in terms of gameplay;
there aren't many choices, and those that there are fail to be very
thought-provoking and sometimes lack options that the reader would probably
like to try. More seriously, I'm bothered by the book's portrayal of
history. At this point, I believe that most historians would agree that
Columbus wasn't much of a hero, especially in light of his foreign policy
("give me gold and I won't chop off important bits of your face").
In this book, though, he practically glows with shiny goodness, and the only
violence in the story is committed by the sailors (common criminals) and the
natives (ignorant savages). Perhaps 1986 was a little early for publishers
to consider exposing young children to revisionist history, but they could
have done a little better than this -- it makes me a bit ill. "You've
had a chance to visit the past, to be part of one of the greatest events in
history," indeed.