3. Island of Secrets
Author: Kim Jordan
Illustrators: Steve Jones (cover), Peter Wilks (interior)
First Published: 1985
ISBN: 0-14-031892-5
Length: 350 sections
Number of Endings: 11
Plot Summary: You've been hired to work at a Greek villa, and in the
process you get to have an exciting summer vacation near an archaeological
dig.
Translation: Italian
My Thoughts: This book offers yet another set of mechanics different
from the proceeding books; this time around, there's a Luck score to keep
track of which goes up and down and measures ultimate success, plus dice
rolls need to be made from time to time. Pretty simplistic, really. The
book itself is one of those adventures where time moves along no matter what
you do, so it's important to do the right things at the right times. The
first time I played, nothing of note really happened and I felt pretty left
out. The next time around, I began to discover clues and become intrigued.
This satisfaction lasted for quite a few play-throughs as more and more of
the mystery was revealed, but eventually I began to get frustrated, mainly
because certain major plot revelations require lucky dice rolls. Because of
this, it became progressively harder to retrace my footsteps and, after a
certain point, caused subsequent readings to muddle rather than clarify the
plot. I was eventually successful, but by that point, the book had
overstayed its welcome. Other weaknesses, including weak continuity (some
characters are introduced twice on some paths while others appear abruptly)
and poorly-written romance which never naturally melds with the plot, further
detract from the experience. With less reliance on luck and a little more
refinement to its design, this could have been a pretty good mystery
adventure; as it is, it's tolerable but not quite worth the time it takes to
play.