Zork


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This series of American books based on Infocom's popular Zork text adventure games was released in 1983 and 1984 by Tor Books under the What-Do-I-Do-Now series title, which it shared at the time with the Your AMAZING Adventures series. British editions were published shortly thereafter by Penguin in a somewhat larger and more colorful format, minus the What-Do-I-Do-Now banner. The books all feature the same characters (Bill and June, two ordinary schoolchildren who are transported to Zork, where they become Bivotar and Juranda) and are written in the third person. Gameplay is very simple. There are no special rules, merely choices, but each ending has a score associated with it and each book has only one victorious ending. After this series ended, the What-Do-I-Do-Now title passed on to the Blackstone's Magic Adventure series.

The information on this page is as complete as my collection will allow. If you find any errors or can provide information on the translations, please send an e-mail to me at demiankatz@gmail.com.


  1. The Forces of Krill
Author: S. Eric Meretsky
Illustrator: Paul Van Munching
First Published: August, 1983 (American edition), 1984 (British edition)
ISBN: 0-812-57975-5 (American edition), 014 03.1755 4 (British edition)
Length: 126 pages
Number of Endings: 20
Plot Summary: Bivotar and Juranda must find the three Palantirs of Zork in order to defeat an evil sorcerer named Krill.
Translation: Spanish
My Thoughts: The third person writing gets rather awkward sometimes and the humor which makes the Zork computer games so great is missing, but this isn't a bad gamebook. The use of familiar locations and a scoring system do bring the games to mind, and, as a cute touch, page 83 includes a trap to catch those who would cheat.

 2. The Malifestro Quest
Author: S. Eric Meretsky
Illustrator: Dell Harris
First Published: September, 1983
ISBN: 0-812-57980-1 (American edition), 0-812-57981-X (Canadian edition)
Length: 127 pages
Number of Endings: 18
Plot Summary: The great hero Syovar is being held for ransom by Malifestro, an evil wizard. Bivotar and Juranda must rescue him with the help of two bumbling elves named Fred and Max.
Translation: Spanish
My Thoughts: This book is significantly better than the first book in the series; the tone is considerably sillier, and silliness is important in anything Zork-related. Also, for those who appreciate in-jokes, the magic sneakers used as a cheater trap in the previous book are actually present here. The only real problem with the book is that if you fail to stop at the cabin (page 63), the continuity gets messed up because you don't get to talk to a character who is mentioned later on.

 3. The Cavern of Doom
Author: S. Eric Meretsky
Illustrator: Dell Harris
First Published: September, 1983
ISBN: 0-812-57985-2
Length: 127 pages
Number of Endings: 17
Plot Summary: People have been disappearing into a mysterious, newly-discovered section of the Great Underground Empire. Since Max and Fred are among the missing, Bivotar and Juranda decide to explore the mysterious Cavern of Doom where they disappeared.
Translation: Spanish
My Thoughts: This is another good book in the series... This captures the "dungeon crawl" style of gaming quite entertainingly. For those who care, page 87 includes another cheater trap.

 4. Conquest at Quendor
Author: S. Eric Meretsky
Illustrator: Dell Harris
First Published: October, 1984
ISBN: 0-812-55989-4 (American edition), 0-812-55990-8 (Canadian edition)
Length: 127 pages
Number of Endings: 17
Plot Summary: Bivotar and Juranda must find the Helm of Zork in order to bring peace to the Land of Frobozz. Unfortunately, they are opposed by a riddle-spouting demon named Jeearr.
Translation: Spanish
My Thoughts: This book isn't quite as good as the previous two, though it's certainly not bad. It simply suffers from some fairly lame riddles and a rather illogical and underused opponent. The book has the requisite trap for cheaters, but it doesn't work right, probably because of a copy editing error; it should keep returning to page 68 forever, but it instead leads on to page 70.


Spanish Translations

All of the books in the series were translated into Spanish.

1. Las Fuerzas De Krill
Translation Of:
The Forces of Krill
This book is not part of my collection.

2. La Búsqueda De Malifestro
Translation Of:
The Malifestro Quest
This book is not part of my collection.

3. La Caverna Del Destino
Translation Of:
The Cavern of Doom
This book is not part of my collection.

4. Conquista en Quendor
Translation Of:
Conquest at Quendor
This book is not part of my collection.


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