Play-It-Your-Way Sports Books


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This series of interactive sports books started in 1983 and shares the same publisher (and basic format) as the Which Way books.

I believe that the information on this page is complete. If you find any errors, please send an e-mail to me at demiankatz@gmail.com.


 1. Can You Win the Pennant?
Author: Mitch Gelman
Illustrator: Al Fiorentino
First Published: April, 1983
ISBN: 0-671-46022-6
Length: 118 pages
Number of Endings: 25 (11 victories, 11 defeats and 3 surprises)
Plot Summary: You're the manager of the Bombers, nicknamed the "Clawing Cats," and you must make decisions during a baseball game which, if won, will give you the pennant.
My Thoughts: This book isn't terribly well written, but it does look like it might be a fun game for baseball fans. If you're not very knowledgeable about baseball, however, it's rather dull and confusing.

 2. Pro Football Showdown
Author: Mitch Gelman
Illustrator: Al Fiorentino
First Published: September, 1983
ISBN: 0-671-46023-4
Length: 118 pages
Number of Endings: 25 (12 victories, 12 defeats and 1 surprise)
Plot Summary: You must guide the Warriors into victory as they challenge the Gorillas for a chance at the Super Bowl.
My Thoughts: I know even less about football than I do about baseball, so this book mostly went over my head. From what I could tell, it should be interesting to readers who understand football, since the book's discussions of strategy are fairly in-depth, and the choices look like they really require some thought. As in the previous book, though, the writing isn't great, and this may put some people off; the characters are colorful, but in a rather tacky way, and the "surprise ending" is far too random to be satisfying or even particularly interesting.

 3. World Series Pressure
Author: Mitch Gelman
Illustrator: Al Fiorentino
First Published: April, 1984
ISBN: 0-671-47577-0
Length: 118 pages
Number of Endings: 26 (12 victories, 12 defeats and 2 surprises)
Plot Summary: Having won the pennant (in book one), you must now bring the Bombers to victory in the World Series.
My Thoughts: This book picks up right where the Can You Win the Pennant? left off. It's very similar to that book in both quality of writing and gameplay.

 4. Super Bowl Sunday
Author: Mitch Gelman
Illustrator: Al Fiorentino
First Published: October, 1984
ISBN: 0-671-47578-9
Length: 118 pages
Number of Endings: 25 (12 victories, 12 defeats and 1 surprises)
Plot Summary: In this direct sequel to Pro Football Showdown, the Warriors face the Sharks in the Super Bowl.
My Thoughts: This book is almost identical to the previous football title in the series; it has the same characters, the same writing style and even the same sort of pointless surprise ending (which, strangely enough, I came across upon my first read-through of the book). Perhaps there's something here for the sports fan to enjoy, but as an ignorant layman, I was pretty bored most of the time.

 5. Opening Day
Author: Mitch Gelman
Illustrator: Al Fiorentino
First Published: April, 1985
ISBN: 0-671-53159-X
Length: 118 pages
Number of Endings: 25 (12 victories, 12 defeats and 1 surprises)
Plot Summary: Having won the World Series, you now need to get a new season off to a good start.
My Thoughts: Of the three baseball books in the series, I found this to be the most interesting, mainly because it features choices about things other than plays (like contract negotiations and player conduct). Baseball fans might also find it interesting for the strategy tips woven throughout the narrative. Still, despite these things, it's not a very good book, mainly due to Gelman's less-than-thrilling (and somehow condescending) style.

 6. Defending Champions
Author: Mitch Gelman
Illustrator: David Carlson
First Published: October, 1985
ISBN: 0-671-53160-3
Length: 118 pages
Number of Endings: 20 (9 victories, 9 defeats, 1 tie and 1 surprises)
Plot Summary: It's time to start a new season after leading your team to victory in the Super Bowl.
My Thoughts: This is pretty much the football equivalent of the last book. There are some slightly interesting non-game-related choices, but after that it's all pretty much Greek to me. It's probably the only book where you have the option of asking one of your players to squeak like a mouse while playing in an effort to intimidate a member of the other team, though!


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