2. Necro-Groundhog of the Awfully Dark Graveyard of Excruciating, Arcane Death
Author: Demian Katz
Illustrator: Christopher O'Neill
First Published: July, 2001
Length: 100 sections, plus board for BLT game
Number of Endings: 21
Plot Summary: Thanks to the baby-snatching trend you initiated in
Tabriz's Extremely High Tower, King Torg has dined upon a possessed infant,
getting a demon stuck in his teeth in the process. Now you must travel to
the dreaded Graveyard of the Necro-Groundhog and retrieve the fabled
Toothpick of Exorcism.
My Thoughts: Once again, I'm the author here, so I'm not going to
write a review. I do have to say, though, that while I think this book
contains the single funniest concept I've devised so far, it's not actually
as good as my earlier work; I think I was so happy with my idea that I got
lazy in the execution. Nonetheless, I do find myself chuckling at my own
jokes as I flip through the book (I'm shameless, I know). The plot is
actually based on a true story told to me by Jim Hall, a Marine that I shared
several computer science classes with; his tale of battle with an evil,
graveyard-lurking groundhog was too inspirational to ignore -- I'll leave it
to the reader to figure out exactly which bits I made up to embellish the
awful truth. Also, to those wondering about the Jeff Goldblum rule, it's a
reference to the Lost World: Jurassic Park gamebook which gives Jeff
Goldblum's character very high stats not because it's logical but (I suspect)
simply because he's Jeff Goldblum. Obscure, I know, but I couldn't resist.
Finally, I should note that this is the final KAMB solo adventure, unless
some other author cares to take up the job (which I find unlikely). While I
admire their work, I haven't had wonderful experiences working with 9th
Level, mainly due to poor communication -- it was a little disturbing to find
out third-hand about the publication of this book, and I wasn't altogether
happy with the title (my manuscript was called simply Graveyard of the
Necrogroundhog, and I wasn't all that thrilled about beating the
extra-long title gag further into the ground). I'm also disappointed
that Jode, who illustrated the first book, was never even given a chance to
do art for this one -- he had some really great ideas, and they would have
looked nicer than what has been used here (check out his preliminary work on
the big-headed
bird's carcass and the
depressed
dragon if you need pictorial evidence). There are no hard feelings,
really, but my desire to be involved in the world of baby-eating Kobolds
seems to have left me. 'Twas fun while it lasted, though!