It's Your Choice


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This series of three books, released in 1987 by Network Publications, was designed to help their readers learn about the dangers of using drugs. The books are constructed at about the same complexity level as the Choose Your Own Adventure series, with no rules beyond "make a choice and turn the page." I'm not sure what the target age group of the books was; the subject matter is presented as if it's aimed at teenagers, but the brevity of the books suggests that they're intended for a younger audience. Interestingly enough, the series was later followed by the Sexuality Decision-Making Series for Teens, which features the same characters and setting.

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 1. Danny's Dilemma
Authors: Christine DeVault and Bryan Strong
Illustrator: Robert Ransom
First Published: 1987
ISBN: 0-941816-31-1
Length: 74 pages (plus "About this Book" notes)
Number of Endings: 6
Library of Congress Summary: The reader tries to help Danny make decisions about using tobacco and shares with him the consequences of each decision.
My Thoughts: The first thing that struck me about this book (and actually this series in general) was the artwork. It's technically well-executed and attractive, but it's at the same time very artificial and goofy-looking. Interestingly, the text matches the art quite remarkably; the writing quality is technically high, but the content all seems a little forced. Use of third-person writing doesn't help matters much. Obviously, the book is well-meaning, and the many forms and consequences of tobacco are addressed, but the unconvincing attempts at capturing teen slang and behavior tend to undercut the message. Fortunately, all of its flaws make the book a fairly humorous and entertaining read; if you can watch and enjoy the educational shorts on Mystery Science Theater 3000, you'll probably enjoy this book. Really, for what it is, the book is fairly successful; my biggest complaint is that it suffers from "cut-and-paste" syndrome; a lot of the text is duplicated exactly in multiple sections. I would have been more impressed with the design if a clever means of avoiding this repetition could have been found.

 2. Serena's Secret
Authors: Christine DeVault and Bryan Strong
Illustrator: Robert Ransom
First Published: 1987
ISBN: 0-941816-32-X
Length: 80 pages (plus "About this Book" notes)
Number of Endings: 7
Library of Congress Summary: The reader tries to help Serena make decisions about drinking alcohol and shares with her the consequences of each decision.
My Thoughts: This is probably the best (and thus least unintentionally amusing) book of the series. While it definitely lacks subtlety from time to time, it doesn't go too far over the top in terms of writing or illustration. The book uses the same setting (Rosemont High) as the previous volume, and Christy, the main character of the next volume, shows up briefly in this one. The most notable thing about the book's game design is the fact that the reader actually makes choices for two different characters: Serena and her would-be boyfriend, James. This is somewhat interesting, but, combined with the third-person writing, it really distances the reader from the roles of the characters, making the consequences of the choices less thought-provoking than they might have been in a first-person book.

 3. Christy's Chance
Authors: Christine DeVault and Bryan Strong
Illustrator: Robert Ransom
First Published: 1987
ISBN: 0-941816-33-8
Length: 69 pages (plus "About this Book" notes)
Number of Endings: 4
Library of Congress Summary: The reader tries to help Christy make decisions about using marijuana and shares with her the consequences of each decision.
My Thoughts: This book definitely has the silliest artwork of the series, and for this I consider it wonderful -- I laughed aloud at several of the pictures. None of this humor was intended, but it was nonetheless appreciated. The book itself is very short, but with long sections; there's not a whole lot of interaction here, though it does manage to allow the reader to make decisions for two different characters, just like the previous book. The storyline is probably the most interesting of the series, involving the filming of a movie during the main character's vacation. Since it's not just a "drugs in school" story, it feels more like a "real" gamebook with drug-related themes than a gamebook entirely about drugs. This is definitely a good thing, though it doesn't entirely save the book from its flaws.


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