Earth 2 Choose Your Own Journey


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Although initially skeptical, I ended up becoming quite a fan of Earth 2 during it's all-too-brief run on NBC. Thus, I was extremely pleased to discover that it had inspired some gamebooks, even if they were unofficial, fan-produced efforts. As it turns out, these are quite nice-looking books (though obviously amateur in origin), featuring quite a few full-sized (8.5 x 11) pages of text presented in a very readable two-column layout. The books also have color covers and spiral binding, with the second showing slightly higher production quality than the first. They have no game system, being very much like extra-long Choose Your Own Adventure books. The books were released to support Earth 2 conventions, one of which in turn supported the heart transplant of one of the cast members of the show. Hopefully more good causes will show up in future to induce the production of more volumes in the series!

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 1. Culture Shock
Author: Douglas Neman
First Published: May, 1999
Length: 135 pages (plus introduction and info about the author)
Number of Endings: 1
Plot Summary: You've just started a new job at Timeron Engineering Solutions, and it turns out that the company isn't quite what you originally thought... (and yes, in the long run, this does have something to do with Earth 2).
My Thoughts: Having only one ending, this is obviously a fairly linear book, though the journey from the start to the finish can definitely vary quite a bit on each reading, making it worth playing a couple of times to try all the different paths. Unfortunately, the choices become less and less meaningful the farther you get into the book, with the last major decision (allowing you to wander off in the company of the character of your choice) being a rather disappointing example of the cut-and-paste feature of the author's word processor (though page 130 is kind of amusing, even if it does bring horrifying memories of Find Your Fate Jr. - The Transformers #2. Beyond this, the book's main innovation is the fact that a few choices ask what you feel rather than what you want to do, a device which I feel has great potential for making a unique gamebook experience (though it's not used as extensively here as it could have been). The writing does remind the reader that this is fan fiction (there's just a certain feel to fan fiction), but I found it more enjoyable than the (if memory serves) rather disappointing official novels based on the show. My biggest complaint about the book (other than the increasing pointlessness of its choices) is one which the author is obviously aware of, as he mentions it in both the foreward and afterward, and this is the fact that the book covers much of the first season of the show, but skims over major events at high speed in order to meet time and space requirements. This is obviously necessary within the scope of this book, and I don't object to reducing major events to minor paragraphs; it's simply the way that it's done that bothers me. At a certain point, the book stops involving the reader and seems to turn into a second-person episode guide to the series. Each story is summarized in a paragraph or two, and it gets terribly boring. To someone unfamiliar with the show, it would be incomprehensible, and to a fan like myself, it's old news, and thus not very interesting to read. If all this stuff had to be skimmed over, I would rather have had the story jump a few months into the future and refer back to these events within the text only when it was relevant to the storyline. Instead, the book overloads the reader with facts that don't necessarily have much bearing on anything -- they may be important parts of the series, but they're not necessarily important parts of this book's particular storyline. Referring to them more subtly would have served the same purpose but in a more reader-friendly manner. Still, I can at least say that it was nice to be reminded of the series (which has faded out of my memory over the past few years) and that I look forward to finding new adventures in the next volume....

 2. Lost Treasure of the Terrians
Authors: Amanda Kragten, Nicole Mayer and Douglas Neman
Illustrator: Kim Lay (cover design)
First Published: June, 2000
Length: 244 pages (plus introduction and info about the authors)
Number of Endings: 24
Plot Summary: Something is hurting the Terrians, and with the help of the rest of the Eden Advance, you must find and assemble an ancient artifact in order to save the world.
My Thoughts: This book is a big improvement over the last one. For one thing, the subject matter is more interesting -- rather than simply restating the events of the series, it picks up from the cliffhanger of the final episode and proceeds to tell a story that far exceeds the limited geographical scope of the show while still retaining the basic tone. The writing isn't perfect, and there are more grammatical problems than you would find in most professional publications, but it's still an admirable and entertaining effort which gets most, if not all, of the characters right (yes, the kids are generally quite annoying) and provides a fun (if often rather silly) adventure story. The structure of the book is fairly interesting -- in almost any gamebook about collecting the parts of an artifact, it would fall upon the reader to get the whole thing. Here, though, the book stays true to the spirit of teamwork so important to the show and requires the reader to decide which of several teams to accompany during the search, ultimately acquiring only one of several chunks. This obviously makes replay value high since you can keep going back and trying to find different pieces each time. I found it a little annoying that the book has multiple, unrelated endings which explain the story's events in different ways, but that's mainly because I prefer to see consistency in gamebooks; others may not feel the same way. Whatever your opinion of this issue, though, the book generally ends on a less frustrating note than the TV show did while still leaving the door open for future adventures. I certainly hope more will come.


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