Choose Your Own Adventure Super Adventure


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In 1987 these two extra-long books were released to supplement the Choose Your Own Adventure series. Apparently they weren't terribly popular, though, since no more were released after the first two.

I believe that the information on this page is complete. If you find any errors, please send an e-mail to me at demiankatz@gmail.com.


 1. Journey to the Year 3000
Author: Edward Packard
Illustrators: Lino Saffioti (cover), Leslie Morrill (interior)
First Published: March, 1987
ISBN: 0-553-26157-6
Length: 162 pages
Number of Endings: 27
Plot Summary: You volunteer to go into suspended animation for a thousand years. When you awaken in the year 3000, you find that the entire solar system is under the control of an evil tyrant named Styx Mori.
My Thoughts: This is quite a challenging gamebook; there is only one way to defeat Styx Mori, and it takes quite some time to find it. While this book isn't really that much longer than the regular Choose Your Own Adventure books, it is worthy of the "Super Adventure" title.

 2. Danger Zones
Author: R. A. Montgomery
Illustrators: Keith Parkinson (cover), Leslie Morrill (interior)
First Published: December, 1987
ISBN: 0-553-26791-4
Length: 162 pages
Number of Endings: 29
Plot Summary: Your three older brothers are adventurers. On your thirteenth birthday, each of them offers to take you on an adventure. You can go to Hong Kong to search for two missing Americans, you can search for a lost caravan in the Takla Makan Desert, or you can attempt to find valuable missing documents in the Himalayas.
My Thoughts: Of the two books in this series, this is by far the weaker. In addition to being a less interesting challenge than the first book, this is occasionally incoherent and often rather dull.


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