Choose Your Own Adventure (1979-1998)
Cherry, Eric (interior)
0553567470 / 9780553567472
103 pages |
I expected something much more bonkers than this was.
After you and your friend Greg attempt to hack into some business (?) location in the "Cyberverse," you are paid a visit from the Cyberverse Police. This spins off into directions involving some evil mastermind running a game / trap. Or something like that.
One area where this book did things right is within the writing. Anson Montgomery avoids using words that already have clear meanings. There is no mention of RAM, or specific measures of computing power. But it IS built on the idea that somehow, everyone would want to use virtual reality in order to research things.
The book suffers from some annoying inconsistency, bringing down what could have been a fun, mildly silly read. There's also a more serious error. One of the paths mentions needing to save a character Hereon, who you haven't met. Hereon is introduced in a different path.
Not to mention, the little twist that happens with one of the endings directly contradicts some of the establishing scenes.
This is one of the harder books to get a hold of. Despite the high price, it's not quite worth it, except for completists.
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