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Item-Level Details
User Summary: | An alien has made an unauthorized trip to rural Pennsylvania. As a member of the Men in Black, you are ordered to track him down and bring him back to his zone without letting any humans know about his presence. |
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Guillermo's Thoughts: |
I don't understand why this introductory adventure makes the reader play a generic Man in Black; letting the reader play either Agent K or Agent J would have been more likely to draw fans of the franchise towards the game. As for the adventure's actual content, I also found it to be mostly a disappointment. It is over way too quickly to be of much interest, and many of the text sections feel like wasted space. I enjoyed the fact that in some places the choices are used to encourage the reader to roleplay a genuine Man in Black, but the gameplay fails to stand out in any other way. I would also have appreciated it if the author spent less time berating the reader about not following instructions precisely (this is supposed to be a game, not military boot camp). This is not a terrible adventure, but it's not one I found to be very memorable, either. |
Men in Black Roleplaying Game edition
Series: | Men in Black Roleplaying Game |
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Item: | Midnight at Bob's 24-Hour Speedie Mart & Gas |
Author: |
Schweighofer, Peter
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Date: |
1997 |
Length: | 16 pages (55 sections, plus introduction) |
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