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Midnight on Dagger Alley

Series: Advanced Dungeons & Dragons
Author: Rasmussen, Merle M.
Illustrator: Easley, Jeff
Release Date: 1984
ISBN: 088038185X / 9780880381857
Product Codes: 9104
MV1
Length:118 sections, plus rules and various tables
Number of Endings:Story ends only by character death
User Summary: You travel through the city of Goldstar at night, having a different adventure depending on which pre-created character you choose to play as.
Demian's Thoughts: Like the Boot Hill solo module, I found this adventure highly disappointing. First of all, it must be played with a pre-created character, which makes the acquisition of experience and treasure rather less exciting than if an existing character could be used. While the pre-created characters seem interesting at first, the general plotlessness of the module prevents the idea from working. Secondly, playing the adventure involves peering through a piece of red cellophane at a cumbersome map full of fairly ambiguous symbols. It's hard to tell exactly what you're allowed to do and where you're allowed to go, and since the same piece of cellophane is needed to read the entries in the story booklet (which correspond with certain spots on the map), it's a real pain to switch from the map to the book; the whole system grows old very quickly. I have to admit that I only managed to play this for about half an hour before I couldn't stand it anymore; perhaps I missed something brilliant, but I have my doubts. This should have been a whole lot better than it is.

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Related Documents

Play Aid

Advanced Dungeons & Dragons - Midnight on Dagger Alley - Character Sheets

Advanced Dungeons & Dragons - Midnight on Dagger Alley - Reference Sheet