1. Dinobot War
Author: Dave Morris
Illustrator: Bob Harvey
First Published: 1985
ISBN: 0-552-52314-3
Length: 71 pages
Number of Endings: 8 (plus one embedded in a choice)
Plot Summary: While visiting Disneyland (!), you find a flying saucer
(!) in a cave (!) and end up travelling back in time (!) where you find the
Dinobots (!). I'm a little confused, really.
My Thoughts: I'm not sure what to say about this. It's written by
Dave Morris, who has done some great work, but it's a bit confusing,
especially if you fail to follow certain paths that reveal plot elements.
It's also kind of annoying that the Transformers' names are ALWAYS PRINTED
ENTIRELY IN CAPITAL LETTERS WHICH TEND TO IRRITATE THE READER. Anyway, while
I know very little about the Transformers in general, I'm pretty sure this
book doesn't pay a whole lot of attention to their continuity. As a
gamebook, it's not particularly exceptional. It's very linear, and beyond
that, all I can really think to say is that there's a lot of wasted
whitespace on most of the pages and that the book has a definite forward
momentum (that is, most choices lead physically forward through the book; if
a choice on page x leads to page y, chances are that y > x). The artwork
is somewhat interesting. On the whole, the Dinobots are rather poorly
rendered, but some of the other elements of the pictures are great -- the
aliens on page 61, for example, are absolutely brilliant! In any case, I
think this book is only really worth reading for its curiosity
value -- curiosity at Dave Morris' early work, at the British perspective on
the Transformers, or at the aforementioned artwork. If none of those things
interest you, it's not really worth the effort of tracking down.